They Came for Blood
In the codexCasualSimulation

They Came for Blood

They Came for Blood is a desk simulation game. Your goal is to make it through the month and make enough income to afford rent in your apartment. Greet donors at the blood bank, look at their ID to determine if they're good to donate blood, or secretly a vampire trying to bleed you dry

DEV: Zachary FoxPUB: Zachary FoxAppID 4405550

Is They Came for Blood still being updated? — the short answer, with the evidence.

Catch up before you play

Developer activity at a glance

Catch up on They Came for Blood with the developer’s own announcements. Start with the newest recorded post, then explore the details before you return.

Newest identified developer post

First Major Content Update

· Published by the developer

2recent developer posts shown belowSelected from the developer record, separately from press coverage. Announcements are not necessarily shipped patches.
Last successful news check: This is our collection date, not the date of the latest patch.
  1. Newest in this record ·

    First Major Content Update

    From the recorded announcement

    I'm excited to release They Came for Blood's first big content update! There are two new game modes being added to the game. Arcade Mode Arcade Mode is unlocked by completing any day after Day 5, since Day 5 is the last of the tutorial days. There's two different arcade modes, One Day, where you can see how many…

    Read more of this announcement

    I'm excited to release They Came for Blood's first big content update! There are two new game modes being added to the game. Arcade Mode Arcade Mode is unlocked by completing any day after Day 5, since Day 5 is the last of the tutorial days. There's two different arcade modes, One Day, where you can see how many people you can process in one day, and Endless, which goes on and on and on until you make a mistake. Rite to Work Mode This is a lot like the regular game mode, except you are unable to restart your day, and you can't go back to previous days. Think of it as a higher difficulty setting! Now when you start a new game, you'll be able to pick your worker's protection, either Normal or Rite to Work. Along with these, I'm adding six new achievements to do with these new game modes, along with two new achievements that pertain to two of the twelve game endings. Other Patch Notes (Some I patched in the last weeks and am just documenting now)\ Fixed some typos and animation errors\ A soft lock that sometimes happen when an employee dies\ Employee death animations not happening until the end of the day\ IDs you've sold weren't circulating fast enough to be a danger, they now circulate much more immediately\ Color blind ID language was confusing people, the way it worked is that I was dying all IDs that weren't from Chiroptera a dark blue, which made the IDs different shades of blue. Some looked purple, which confused people. Now instead of "Pale" and "Blue" it says "Pale" and "Dark"\ Altered how the game decides which employees start the day inside, and which ones don't\ 5…

    Read original announcement ↗
  2. Earlier announcement ·

    v1.1 - first real game update

    From the recorded announcement

    First update to the game!\ Updated some balance numbers, the bar might have been set too high on certain goals\ Clarified some language in the employee manual and memo notes\ The rate in which certain employees would be scheduled to enter the building, as opposed to already being in the building\ The alert that plays…

    Read more of this announcement

    First update to the game!\ Updated some balance numbers, the bar might have been set too high on certain goals\ Clarified some language in the employee manual and memo notes\ The rate in which certain employees would be scheduled to enter the building, as opposed to already being in the building\ The alert that plays for cutesy warnings and messages uses different language and a different tone to be distinct from error messages\ Various typos\ A bug with the option that makes important lines of dialogue not minimize which would soft lock the day, or prevent an NPC from continuing to speak\ Messages that are distinct from error messages no longer increase your mistake count\ Steam's screenshot button has now been provided the correct code, and screenshots can now be taken in gameComing soon: The endless arcade mode, and an alternate save mode that locks you into your mistakes and choices by not allowing you to restart the day or go back to previous dayskeep staving on, blood pickets

    Read original announcement ↗
Explore news & source history ↓

Should you look into this?

From Steam's own record

Current price

$7.99

Development

Insufficient evidence

Last heard from developers

2 months ago

Historical posting rhythm

not yet established

Substantial updates (6 mo)

0

Current silence

cannot be judged

We do not yet hold enough of this game's announcement history to describe its rhythm.

Last successful news check: Oct 22, 2026, 2:03 PM UTC. This is when we checked Steam, separate from when the developer last posted.

We hold a thin slice of this game's announcement history, so its normal rhythm can't be established. That is a limit of our record, not evidence about the game.

News & source history

2 recorded posts · includes developer announcements and press coverage

Community AnnouncementsAug 20, 2026
First Major Content Update

I'm excited to release They Came for Blood's first big content update! There are two new game modes being added to the game.Arcade Mode Arcade Mode is unlocked by completing any day after Day 5, since Day 5 is the last of the tutorial days.…

Community AnnouncementsJul 27, 2026
v1.1 - first real game update

First update to the game!\ Updated some balance numbers, the bar might have been set too high on certain goals\ Clarified some language in the employee manual and memo notes\ The rate in which certain employees would be scheduled to enter t…