BROKEN SOUL: Boss Rush Launches on Steam with 25% Discount Through July 31
BROKEN SOUL: Boss Rush, developed solo by DoubleJLabs, has officially launched on Steam.
The game is a 2D soulslike built exclusively around boss encounters. Combat takes place across a battlefield divided into five horizontal lanes and two vertical rows — a structural choice that frames every encounter as a spatial and rhythmic puzzle. Players dodge, parry, and counter within tight timing windows; the announcement is direct that button mashing is not a viable strategy.
What's in the game
- More than 25 boss-type monsters, each with distinct patterns and combat rhythms
- Two playable classes with different playstyles
- Core mechanics centered on dodging, parrying, and just-timing responses
- Short, repeatable boss rush sessions designed to reward incremental learning
The design philosophy leans on failure as instruction — attacks described as initially unreadable are intended to become legible over repeated attempts.
To mark the launch, the game is offered at 25% off through July 31. DoubleJLabs has noted the project was carried from start to finish as a solo endeavor and is inviting feedback via Steam Discussions to guide continued refinement.
For players drawn to precise, pattern-driven combat without the connective tissue of an open world, BROKEN SOUL: Boss Rush makes its priorities clear from the first encounter.
