
Sweet Tea Tycoon
Run a sweet tea stand in this 2D pixel-art business simulator inspired by tycoon classics. Manage inventory, adjust your recipe, hire staff, invest in upgrades, and pick locations to maximize profits. Build a lasting business in endless Career mode, or chase high scores in a 30-day Challenge mode.
Is Sweet Tea Tycoon still being updated? — the short answer, with the evidence.
Catch up before you play
Developer activity at a glance
Catch up on Sweet Tea Tycoon with the developer’s own announcements. Start with the newest recorded post, then explore the details before you return.
Newest identified developer post
One week since launch: Thank you and upcoming update notes!· Published by the developer
Newest in this record ·
One week since launch: Thank you and upcoming update notes!
From the recorded announcement
Hey everyone,It has been exactly one week since Sweet Tea Tycoon launched, and I want to say a huge thank you to everyone who has played and reviewed the game so far! As a solo developer, seeing people enjoy something I built from scratch in GameMaker means a lot.I read every single review and comment. While the…
Read original announcement ↗Read more of this announcement
Hey everyone,It has been exactly one week since Sweet Tea Tycoon launched, and I want to say a huge thank you to everyone who has played and reviewed the game so far! As a solo developer, seeing people enjoy something I built from scratch in GameMaker means a lot.I read every single review and comment. While the positive response has been great, a lot of you also left really helpful, constructive feedback. I am actively working on the first post-launch update to address the most common points you brought up. Here is what I am fixing and changing for the next patch:Expanded storage: A lot of you are running out of cups and other supplies before noon in the late game. I am revising storage tiers so you can keep serving customers all day without artificially capping your sales. Purchasing logic: I am fixing the inventory system so you don't waste money if you buy raw materials that exceed your storage cap. Economy and balance: I am doing a pass on the mid to late game economy. This includes adjusting upgrade costs to flatten out the progression curve and making sure that investments like staff and advertising actually feel necessary to succeed. Bug fixes: I am squashing a few minor bugs, including the reputation bar displaying as empty during the planning phase.I am also keeping track of the bigger feature requests, like deeper financial reporting and the ability to run multiple stands, for potential future updates.I am putting the final touches on this patch and will push it live as soon as it is ready later this week. In the meantime, please keep the feedback coming. If you…
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From Steam's own recordCurrent price
Development
Last heard from developers
3 months ago
Historical posting rhythm
not yet established
Substantial updates (6 mo)
0
Current silence
cannot be judged
We do not yet hold enough of this game's announcement history to describe its rhythm.
Last successful news check: Oct 22, 2026, 2:03 PM UTC. This is when we checked Steam, separate from when the developer last posted.
We hold a thin slice of this game's announcement history, so its normal rhythm can't be established. That is a limit of our record, not evidence about the game.
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News & source history
1 recorded posts · includes developer announcements and press coverage
Hey everyone,It has been exactly one week since Sweet Tea Tycoon launched, and I want to say a huge thank you to everyone who has played and reviewed the game so far! As a solo developer, seeing people enjoy something I built from scratch i…