Old Coin Pusher Gaiden
In the codexCasualIndieRPG

Old Coin Pusher Gaiden

A new evolution of Old Coin Pusher Friends: a coin‑pusher RPG where you train your samurai, prepare Action Spheres, and explore deep caves filled with enemies, treasures, and events. Shoot Coins to earn rewards. Up to four players can battle The formidable in Raid mode.

DEV: STP WORKSPUB: STP WORKSAppID 4485850
UPDATE PULSEevery ~3d·last 41d ago·3 recent on record

Is Old Coin Pusher Gaiden still being updated? — the short answer, with the evidence.

Should you look into this?

From Steam's own record

Current price

$3.59$3.99−10%

Development

Actively supported

Last heard from developers

37 days ago

Usual rhythm

not yet established

Substantial updates (6 mo)

1

Current silence

cannot be judged

The codex holds only 3 days of announcements for this game, so its normal rhythm cannot be established. The developers were last heard 37 days ago. 1 substantial update landed in the past six months. It is currently 10% below its usual price.

We hold a thin slice of this game's announcement history, so its normal rhythm can't be established. That is a limit of our record, not evidence about the game.

Distilled by the oracle

Our coverage

1 dispatch written from this game’s announcements

patchAug 21, 2026

Old Coin Pusher Gaiden 1.1.1 Fixes Two Edge-Case Bugs

STP WORKS has issued version 1.1.1 of Old Coin Pusher Gaiden, a two-fix patch aimed at edge cases that players could encounter during the game's more dramatic sequences.

What changed

  • Background music dropout: Music would cut out when a Raid Boss was defeated during a Jackpot. This has been corrected.
  • Phantom menu input: During the post-Depth 2000m boss ending event dialogue, the main menu remained active behind the scenes, leaving it open to unintended gamepad navigation. That ghost interaction is now blocked.

Both issues are narrow in scope — the first requires landing a Jackpot and a Raid Boss kill simultaneously, while the second only surfaces at a specific story beat near the game's apparent depth ceiling. Neither is the sort of bug that affects every session, but either could meaningfully disrupt a significant moment for the players who encountered them.

For anyone who has reached the 2000m ending or runs high-stakes Jackpot sequences regularly, the patch removes two rough edges from what should be the game's most memorable moments.

Recent Transmissions

3 entries in codex

Community AnnouncementsAug 19, 2026
Bug Fixes (Ver 1.1.1)

Fixed an issue where background music would stop when defeating a Raid Boss during a Jackpot.Fixed an issue where the main menu remained active in the background during the post-Depth 2000m boss ending event dialogue, allowing gamepad navig…

Read our dispatch on this

Read this patch for

Community AnnouncementsAug 18, 2026
Additions / Adjustments & Fixes (Ver 1.1.0)

AdditionsAdded new post-game content accessible via the INN Landlady after defeating the formidable enemy at a depth of 2000m. AdjustmentsAdjusted the hit detection box for the Relic "Teapot."Moved the Jackpot drop location slightly further…

Community AnnouncementsAug 15, 2026
Adjustments & Fixes (Ver 1.0.1)

AdjustmentsAdded a setting to toggle mouse aiming ON/OFF.Slightly increased the trigger rate for events such as treasure chests and escape ladders.Reduced the penalty for losing all unappraised orbs upon defeat or quitting during battle by …