DWARF COMBAT! Stonewards is a 1-4 player co-op first-person roguelite defense game. Lead a crew of stubborn dwarves from your base camp to aid nearby kingdoms, mine deep for resources, forge powerful upgrades, and hold the line against relentless monster attacks.
3recent developer posts shown belowSelected from the developer record, separately from press coverage. Announcements are not necessarily shipped patches.
Last successful news check: This is our collection date, not the date of the latest patch.
Newest in this record ·
Stonewards Early Access – Update 0.3.1
From the recorded announcement
Hello everyone! Update 0.3.1 is now live! This update focuses on polishing the experience and laying the groundwork for Stonewards’ next steps. It brings more varied enemy waves, reworked cave rooms, placeable Ladders, and a new enemy reinforcement mechanic, alongside improvements to companions, character unlocking,…
Read more of this announcement
Hello everyone! Update 0.3.1 is now live! This update focuses on polishing the experience and laying the groundwork for Stonewards’ next steps. It brings more varied enemy waves, reworked cave rooms, placeable Ladders, and a new enemy reinforcement mechanic, alongside improvements to companions, character unlocking, everyday interactions, and another round of bug fixes. The work on cave and wave generation also gives us a stronger foundation for future content. We’re already building on these improvements for our next major update, planned for December, with a new map, new enemies and bosses, two new playable characters, and new crafting recipes to look forward to! Thank you for all your feedback and bug reports, and a special thanks to everyone who helped test the update! New Features Enemy Wave Generation: Added procedurally generated waves on Bastion and Dungeon, with varied enemy compositions and mixed groups. Enemy numbers and spawn pacing also adapt to your party size. Reworked Cave Rooms: Reworked the caves beneath both maps with more natural room shapes, new layouts and decorations, varied orientations, and improved procedural generation. Placeable Ladders: Craft your own Ladders at the Crafter and place them throughout the caves, with a placement preview to help you find the right spot! Extend them as needed, climb them while carrying Chests, or recover sections to use elsewhere. Enemy Reinforcements: Leaving enemies alive without fighting them for too long can now trigger incoming reinforcements. A warning countdown gives you time to clear the remaining enemies…
Hello everyone! Update 0.2.3 is now live! This update brings new ways to coordinate with your team, more Daily Quests, improvements for several classes, better controller support, and another round of fixes across digging, combat, and multiplayer. Thank you for continuing to share your feedback and bug reports. They…
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Hello everyone! Update 0.2.3 is now live! This update brings new ways to coordinate with your team, more Daily Quests, improvements for several classes, better controller support, and another round of fixes across digging, combat, and multiplayer. Thank you for continuing to share your feedback and bug reports. They help us keep improving Stonewards! New Features & Quality of Life Calling Bell: Added a new Shop upgrade that unlocks a bell. When your team is ready, hold the interact button to ring it and shorten the countdown to the next wave to 5 seconds! Friends Leaderboard: Added a Friends tab where you can compare your all-time best scores with your Steam friends. Horn: Blowing your Horn now marks your position on your teammates’ compasses for 10 seconds. The marker follows you as you move. Temporary Buffs: Added icons above the Health bar showing active temporary buffs and their remaining duration. King & Wall Health: Added Health bars to the HUD during combat. They appear when the King or Wall has taken damage. Crafter: You can now hold the interact button to collect multiple crafted items. Miner: You can now hold right-click to chain charged Pickaxe attacks while you have enough Stamina. Digging: Improved resource detection to make visible ore easier to mine, especially where veins blend into the surrounding terrain. Chest Loot: Added missing Mace, Double Small Axe, Big Staff, and Small Staff variants to the Chest loot pool. Leaderboards: Large scores now use shorter, more readable formatting. Audio: Added sound cues when charging spells with the Mage and Healer, and…
Stonewards Early Access - Hotfix 0.2.2Hello everyone! We've just pushed a quick hotfix to address some of the most critical bugs reported and tweak a few balance values. Thank you all for the fast feedback! BalanceGold Ring: Capped the maximum Gold multiplier at 200x. Bug Fixes:Multiplayer & Run ProgressFixed the Game…
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Stonewards Early Access - Hotfix 0.2.2Hello everyone! We've just pushed a quick hotfix to address some of the most critical bugs reported and tweak a few balance values. Thank you all for the fast feedback! BalanceGold Ring: Capped the maximum Gold multiplier at 200x. Bug Fixes:Multiplayer & Run ProgressFixed the Game Over screen appearing while a downed player was already being revived on a Revive Bed. Rejoining a multiplayer run will now preserve the exact number of remaining Ring Rerolls and Skips. Rejoining will now correctly restore Team Tome bonuses, Bonus Max Health gained from kills, and Run Score. Enemies killed by Mercenaries or Ballistas can now drop Gold for all players. CompanionsCompanion kills can now grant Gold drops. Companion can now deal Critical Hits. Fixed an issue where enemy projectiles could not hit the companion correctly. Companion will no longer chase or attack enemies outside the playable battle area, preventing it from dying somewhere it cannot be revived. CombatArtificer Bombs now use the same damage calculations as other weapons, including Critical Hits and the Berserker buff. Fixed an issue where some enemies like archers would only target the host. OtherArtificer Bombs no longer collide with carriable objects. Thank you so much for your feedback and support! Banana Tiger Studio
94.2% of 1,062 Steam reviews are positive, which after adjusting for sample size gives a reception score of 92.6. The developers have shipped 7 substantial updates in the past six months, adding 5.2.
reception 92.6·support +5.2·Exceptional
Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated
Should you look into this?
From Steam's own record
Current price
$9.99
Development
Actively supported
Last heard from developers
7 days ago
Historical posting rhythm
every ~7 days
Substantial updates (6 mo)
7
Current silence
within normal range
The developers post roughly every 7 days and were last heard 7 days ago — within their normal range. 7 substantial updates recorded in the past six months, 2 classified as major.
Last successful news check: Nov 9, 2026, 2:01 PM UTC. This is when we checked Steam, separate from when the developer last posted.
Before buying, confirm the edition, Steam activation and availability in your region. Search results may include DLC or other editions.
Distilled by the oracle
Our coverage
1 dispatch written from this game’s announcements
releaseAug 18, 2026
Stonewards Enters Steam Early Access from Banana Tiger Studio
Banana Tiger Studio has released Stonewards (AppID 4502710) into Steam Early Access as of August 11, 2026. The studio describes itself as a small indie team and positions the launch explicitly as a first step rather than a finished product.
What the studio has said
The team is committed to expanding, polishing, and improving the game during Early Access.
An Early Access roadmap exists, though no specific milestones or features from it are detailed in the announcement.
Feedback and bug reports can be submitted via the game's Discord community or the Steam Discussion Forums.
The studio has asked players to leave a Steam review, citing visibility benefits for a small team.
The announcement's language — "mining and defending" — suggests those are core gameplay verbs, though no further mechanical detail is provided in the source material.
For players, the practical implication is straightforward: Stonewards is playable now, the developers are actively soliciting feedback, and the game's scope is expected to grow throughout the Early Access period.
Two years of development
■ substantial ■ routine
28 announcements · 7 substantial · 16 months with nothing
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Hello everyone! Update 0.3.1 is now live! This update focuses on polishing the experience and laying the groundwork for Stonewards’ next steps. It brings more varied enemy waves, reworked cave rooms, placeable Ladders, and a new enemy reinf…
Hello everyone! Update 0.2.3 is now live! This update brings new ways to coordinate with your team, more Daily Quests, improvements for several classes, better controller support, and another round of fixes across digging, combat, and multi…
Stonewards Early Access - Hotfix 0.2.2Hello everyone! We've just pushed a quick hotfix to address some of the most critical bugs reported and tweak a few balance values. Thank you all for the fast feedback!BalanceGold Ring: Capped the maxim…
Stonewards Early Access - Hotfix 0.2.1 Hello everyone! We've just pushed a quick hotfix to address some of the most critical bugs reported and tweak a few balance values. Thank you all for the fast feedback! Balance Permanent Gold Upgrade: …
Hi everyone! We are super excited to release our first major roadmap update! On top of all the big core features we originally planned, we worked extremely hard to pack in as many of your requests, suggestions, and feedback as possible. You…
Patch Notes v0.1.8 Hi everyone! We’ve just deployed Patch 0.1.8 with several Quality-of-Life improvements, anti-stall mechanics, save security upgrades, and a bunch of bug fixes. Here is what’s new in v0.1.8: Features & Improvements Tempora…
Hey everyone! Hotfix 0.1.7 is now live! We still have a lot of bugs to fix and feedback to process, but we’re working hard to update the game properly. Thank you so much for all your reports, they help and motivate us immensely! This patch …
Hey everyone! Hotfix 0.1.6 is now live! We're back with another round of bug fixes, balance tweaks, and a handy update to the Character Screen. What's next? Another update is planned for this Friday! It will bring further bug fixes, a dedic…
Hey everyone! Hotfix 0.1.5 is now live! We're back with another batch of bug fixes, balance tweaks, and even a new little secret to uncover in the caves. 👀 Looking ahead: Starting next week, alongside our usual bug fixing, we will start ad…
Hey everyone! We’ve just deployed another update for Stonewards! This patch brings a wave of balance tweaks, quality-of-life features, and important bug fixes to keep refining your experience in the caves. Here are the patch notes: Features…
Hey everyone! We’ve just deployed a new update for Stonewards! This patch brings a fresh round of fixes and improvements, with a heavy focus on multiplayer progression and combat issues. We're continuously working to refine and polish the g…
Hey everyone! The day has finally arrived, Stonewards is officially available in Steam Early Access today! As a small indie team, we’ve poured our hearts into this game to make it as fun, chaotic, and satisfying as possible. This launch is …
100,000 Wishlists + Early Access Price Announcement! 🎉 Hello everyone! We have some unbelievable news to share today: Stonewards has officially crossed 100,000 Wishlists! 🥳 For a small indie team like ours, this is completely mind-blowing…
What’s Inside the Early Access Launch + End of the Demo 🚀 Hello everyone! With August 11 fast approaching, we wanted to share a quick breakdown of all the content that will be available on launch day for the Early Access version of Stonewa…
Stonewards: Early Access Release Date Announced! ⛏️ The horn has sounded, dwarves! We are excited to announce that Stonewards will officially launch in Early Access on August 11, 2026! 🥳 Grab your pickaxe, tighten your beard, and call your…
Stonewards Demo Update 0.1.10 Hello everyone! A new update for the Stonewards demo is now available. This patch focuses on fixing progression blockers, multiplayer issues, audio problems, and several smaller bugs reported by the community. …
Hello everyone! A new update for the Stonewards demo is now available. This patch brings several quality-of-life improvements, UI fixes, and bug fixes to make the demo smoother and more stable. Thank you again for playing, testing, and send…
Hello everyone! We just released a new update for the Stonewards demo. Thank you to everyone who reported issues and shared feedback with us! This update focuses on fixing progression issues, improving solo play, and addressing several bugs…
Demo Update 0.1.6 Changelog Hello everyone! We just released a new update for the Stonewards demo. Thank you to everyone who reported issues and shared feedback with us! We are continuing to fix bugs and improve the demo with each upcoming …
Hey everyone,We just pushed a small update to the Stonewards demo to clean up a few bugs and audio issues. Thank you to everyone who reported these! Patch Notes (v0.1.5) : Fixed a broken material on the Fire Sword.Fixed an audio bug that ca…
Hi everyone, The official Steam Demo for Stonewards is NOW LIVE! 🎉 We are so incredibly excited for you to test the game. We are a very small team, and this demo is just the starting point: we will continue to update and evolve the demo it…
Hi everyone! We have been busy these past few weeks adding new features to the game. Here is a quick look at what’s new: Character Abilities 🛡️ Each character now has their own specific unique ability, giving everyone a distinct role in th…
Hi everyone! Here is the update on this week's development: The Forge: Character Upgrades 🔨 A forge has been added to the game. You can now upgrade your character by depositing resources found while mining. Resurrection 🕯️ It is now possi…
Hi everyone! This week, we have an important question for you. We are working on the new Steam capsule for the game and we are debating between two different directions. If you had to choose between these two designs, which one would you cl…
Hi everyone, We are proud to announce that Stonewards has been selected to participate in the Medieval Fest 2026 on Steam! ⚔️ It’s an honor to be featured alongside so many great games. While we are still working hard on the development and…
Hi everyone! We’re back with our second weekly update. Things are moving fast, and here’s a look at what we’ve been working on: Stackable Upgrades & Combat Evolution ✨ We’ve been testing how stacking upgrades changes your gameplay. By combi…
Hi everyone! We are officially one week into the reveal of Stonewards, and the response has been incredible. We just hit 10,000 Wishlists! A huge thank you to everyone for the support. To celebrate, the team is doing a little victory dance …
Hi everyone! We are Banana Tiger Studio, a small team of two, and we are beyond excited to finally show you what we’ve been working on. Stonewards is our take on the co-op roguelite genre. We wanted to create a game where every second feels…