
The Infinite Grimoire
Build your magical academy, produce arcane tomes, merge them into stronger forms, train students, and expand your influence across the world. An idle management game where your spellcraft grows even while you're away.
Is The Infinite Grimoire still being updated? — the short answer, with the evidence.
Catch up before you play
Developer activity at a glance
Catch up on The Infinite Grimoire with the developer’s own announcements. Start with the newest recorded post, then explore the details before you return.
Newest in this record ·
Bug Fixes & Balancing Patch
From the recorded announcement
I've removed autosave due to the issues some players were experiencing. Saving is now handled manually through the Settings menu. This update also adds options to repair corrupted save data and reset all game progress. Other changes: Increased student production speed Increased mage movement speed Increased the drop…
Read original announcement ↗Read more of this announcement
I've removed autosave due to the issues some players were experiencing. Saving is now handled manually through the Settings menu. This update also adds options to repair corrupted save data and reset all game progress. Other changes: Increased student production speed Increased mage movement speed Increased the drop chance of Manual of Autonomous Crafting Added several smaller balance adjustments and bug fixes The game received a lot of negative reviews at launch, and I’m sorry for the state it was released in. I’ll keep working on the game and do my best to fix the remaining issues. The next update will add an approximate battle outcome preview. I’ll also improve the interface to show currently hidden information, including upgrade values, unit strength, and how much each stat has been increased.
Should you look into this?
From Steam's own recordDevelopment
Last heard from developers
3 months ago
Historical posting rhythm
not yet established
Substantial updates (6 mo)
0
Current silence
cannot be judged
We do not yet hold enough of this game's announcement history to describe its rhythm.
Last successful news check: Oct 22, 2026, 2:04 PM UTC. This is when we checked Steam, separate from when the developer last posted.
We hold a thin slice of this game's announcement history, so its normal rhythm can't be established. That is a limit of our record, not evidence about the game.
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News & source history
1 recorded posts · includes developer announcements and press coverage
I've removed autosave due to the issues some players were experiencing. Saving is now handled manually through the Settings menu. This update also adds options to repair corrupted save data and reset all game progress. Other changes: Increa…