Eslabong Enters Early Access with Expanded Roster, Relics, and Reworked Systems
Eslabong, a game in which players build an arena club, recruit fighters, assign skills, and compete across leagues, cups, tournaments, and arena battles, has launched into Early Access on Steam. The announcement, authored by Franz and published 24 August 2026, frames the release as the beginning of a longer journey shaped by playtesting and community feedback gathered during a prior public demo.
What changed from the demo
- New classes: Swordmaster, Witch Hunter, Hierophant, Orc Berserker, and Shadow Priest, plus additional campaign classes.
- Expanded roster: More than 70 Champions and 20 named bosses, including 20+ new named Champions.
- Tournament Center: Rotating class-based 1v1 tournaments and additional team competitions.
- Iron Gate: Stronger opponents, improved rewards, and a new progression cycle.
- Champion Hunt for rare fighters; Challenge Tower now features Ranked Autobattle and improved online competition.
- Relic system: Grown to 120+ relics with randomized rolls and new sorting, comparing, favoriting, and collection-management tools.
- Renown redesigned around permanent class unlocks for long-term club progression between seasons.
- Combat AI improved across positioning, healing, blocking, resurrection, combos, and ability usage, alongside balance passes on classes, healing, lifesteal, projectiles, summons, and status effects.
For players who cleared the demo, the Early Access build represents a considerably denser game — more fighters to find, more relics to combine, and more structured competition to climb.
