IDLE_DIRECTIVE
In the codexCasualIndieSimulation

IDLE_DIRECTIVE

Idly gather and manage resources to repair what's left of a decaying world. Scavenge forgotten ruins, meet scattered survivors, and push back against the inevitable collapse. IDLE_DIRECTIVE is a grid-based inventory and resource management idle game.

DEV: Kevinfu510PUB: Kevinfu510AppID 4599710
UPDATE PULSEevery ~2d·last 27d ago·13 recent on record

Is IDLE_DIRECTIVE still being updated? — the short answer, with the evidence.

80.6
Good

Elixir Rating

85.9% of 518 Steam reviews are positive, which after adjusting for sample size gives a reception score of 82.6. It was sold as a game that would keep being worked on, and the developers have gone dormant — subtracting 2.0.

reception 82.6·support −2.0·Good

Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated

Should you look into this?

From Steam's own record

Current price

$4.99

Development

Dormant

Last heard from developers

27 days ago

Usual rhythm

every ~2 days

Substantial updates (6 mo)

11

Current silence

14× normal

The developers have been silent for 27 days against a normal rhythm of about 2 — roughly 14 times longer than usual. 11 substantial updates landed in the past six months.

Distilled by the oracle

Our coverage

1 dispatch written from this game’s announcements

releaseAug 28, 2026

IDLE_DIRECTIVE v1.0.3 Fixes Crashes, Rebalances Augments and Core Systems

Developer Kevinfu510 has released v1.0.3 for IDLE_DIRECTIVE, citing player reports submitted through the in-game form and Steam Community posts as the primary source for this round of fixes.

What changed

Visual fixes & changes

  • Excessive decimal points caused by Concentrator/Battery Amplifier use have been corrected.
  • Lore text for the "INITIAL BODY SIZE" and "INITIAL INVENTORY SIZE" augments was swapped — now corrected.
  • A longstanding "repair recyler" typo in the ACTIONS tab has been fixed.
  • POI color for \ type points of interest changed from dark purple to dark green for easier visibility.
  • POIs now update their colors immediately when status changes, without requiring a manual Map Options toggle.

Bug fixes

  • Two separate game crashes tied to viewing the Augment screen — one general, one specific to being at a Trader POI — have been resolved.
  • Fog now reveals correctly when players access the Augment screen.
  • Tier-3 tasks were incorrectly available at game start; this is fixed.
  • Trader Task rewards now scale properly with newly acquired Augments.
  • Decomposer (II) cooldown corrected from 30 seconds to 10 seconds.
  • World generation no longer places Traders near the player spawn in edge cases.
  • \ POIs can no longer be selected for Enclave and Outpost Trader tasks.

Balance changes

  • OFFLINE PROGRESS augment point costs reduced significantly across all tiers.
  • Concentrator amplify property reduced from 25% per level to 20%.
  • Harvester and Salvager power tripled from 1 to 3 per level.
  • Terminal repair progress now persists through prestige and SYSTEM RESET (submitted items do not carry over, only active repair progress).
  • Terminal repair times are now dynamic rather than a fixed 6-hour constant.

The combination of crash fixes and rebalanced terminal persistence makes this a meaningful update for players deep in any current run.

Two years of development

■ substantial ■ routine

Nov2025FebMayAugNov2026FebMayAug

14 announcements · 11 substantial · 20 months with nothing

Recent Transmissions

14 entries in codex

Community AnnouncementsSep 7, 2026
Patch Notes for v1.1.3

Hello everyone, This is a small patch to address some bugs as well as adding some minor features/content! FIX: Cancel after current UI bug, where if players click on the actual checkbox the crafting does not cancel correctly. FIX: Item Upgr…

Read this patch for

Community AnnouncementsAug 14, 2026
Patch Notes for v1.1.2

Hello everyone, This is a small patch to address some bugs as well as adding 2 QoL features! FIX: Plural form of Nexus being wrong in text. FIX: NPC Item and resource stocks not being reflected properly on relevant augment purchase. FIX: De…

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Community AnnouncementsAug 10, 2026
Patch Notes for v1.1.1

Hello everyone, I'm here again with a minor patch that is more or less a continuation of 1.1.0 from a few days ago! The following are the change logs: ADD: "Mute on Unfocused" setting (defaults to off), that mutes all game audio when window…

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Community AnnouncementsAug 6, 2026
Patch v1.1.0!

Hello everyone! the anticipated QoL patch that I've been mentioning in the Steam Community forums is now available as v1.1.0!ADD: ESC hotkey to close top most window/popups.ADD: Mouse wheel up/down to rotate items.ADD: Recycler Button in sc…

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Community AnnouncementsAug 4, 2026
Patch Notes for v1.0.8

Hello everyone! This is a small patch to fix the following, as well as to optimize a huge cause of lag for some players:\ All text-fields now properly block map-movement input, previously only the feedback window's textbox have this effect.…

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Community AnnouncementsAug 3, 2026
Patch Notes for v1.0.7

Hey everyone! the following are fixed/changed in this patch:FIX: Game crash when opening the Augment window while the map is rendering (thread related).FIX: Random game crashes due to the game-engine trying to access invalid objects (Crashe…

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Community AnnouncementsAug 2, 2026
Patch Notes for v1.0.6

Hello everyone! this patch has the following changes:FIX: Buying and Selling from traders using the percentages buttons can cause a floating-point error, corrupting your save file unknowingly until you next load up the game.ADD: Related to …

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Community AnnouncementsAug 1, 2026
Update Notes for v1.0.5

Hi everyone, this patch fixes an Auto Explore bug that is impacting a decent chunk of the player base, so I'm pushing it out along with some other minor fixes:Auto Explore now works along the edges of the world map properly, it should no lo…

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Community AnnouncementsAug 1, 2026
Update Notes for v1.0.4

Hi Everyone, I'm here with a new patch (v1.0.4)!ChangesBUFF: Spatial Carcass Container and Spatial Scrap Box have their base storage and upgrade increments increased from 50 to 100.CHANGE: pfp icon for Scrap Box (I) to show it empty, to fit…

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Community AnnouncementsJul 30, 2026
Update Notes for v1.0.3

Hello everyone! and again, thank you for your patience! This patch addresses some of the major on-going issues reported by players either from the in-game form, or Steam Community posts! Visual Bugs/ChangesFIX: excessive decimal points from…

Read our dispatch on this

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Community AnnouncementsJul 29, 2026
Update Notes for v1.0.2

Hi everyone! patch 1.0.2 is out now! Visual bugs FIX: Visual bug where Furnace (II) not glowing properly, this also causes log files to get excruciatingly long. FIX: Text bug where Irrelevant amplifier effects are stated in text-tooltips. F…

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Community AnnouncementsJul 29, 2026
Update Notes for v1.0.1

First (of probably many to come) Patches to address some glaring issues reported by players: FIX: Augment node text being wrong for "Initial Body Size" and "Initial Inventory Size" augments. FIX: Players are no longer hard-locked from progr…

Community AnnouncementsJul 6, 2026
Thank you for 10,000 Wishlists!

Hello everyone! I would like to thank you all who have wishlisted the game, I am certainly happy and delighted to see how well received the Demo is as well!We're 23 days away from launch-day, and development progress for 1.0 (full release o…

Community AnnouncementsJun 4, 2026
Launch Date Update

Originally, the planned release date was the 25th of June, but as the date inches closer; it is with a heavy heart that I have to let you know that the release date has been pushed back to the 29th of July (next month).Why was the date push…