Twin-stick boss-rush bullet-hell with an emphasis on arcade-style scoring. Blast away Titans and dodge exciting attack patterns, all the while improving and upgrading your character. Compete with friends online for the high score, or grab a buddy and fight together in couch co-op.
3recent developer posts shown belowSelected from the developer record, separately from press coverage. Announcements are not necessarily shipped patches.
Last successful news check: This is our collection date, not the date of the latest patch.
Newest in this record ·
Soundtrack Release + Thank You
From the recorded announcement
Hello everyone! Soundtrack Release First off, the soundtrack for GOLIATH is now available everywhere! This includes Bandcamp, Spotify, Apple Music and practically anywhere else you can stream music! The Bandcamp release is at name-your-own-price as well, which includes free, and is currently the only place you can…
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Hello everyone! Soundtrack Release First off, the soundtrack for GOLIATH is now available everywhere! This includes Bandcamp, Spotify, Apple Music and practically anywhere else you can stream music! The Bandcamp release is at name-your-own-price as well, which includes free, and is currently the only place you can acquire local downloads of the soundtrack. Massive shoutout to my friend Quare who helped out with the soundtrack, composing multiple amazing songs and taking care of the streaming uploads. This soundtrack and game wouldn't be the same without her! Be sure to check out some of her other stuff!!! Thank You and Next Projects Thank you to everyone for supporting GOLIATH! It seriously means a lot to me seeing people enjoy playing and talking about my game and providing positive feedback. As of right now, there are no content updates planned for the game, at least in the near future, but I will be keeping an eye on the discussion page on Steam and the Discord server to address any bugs or issues that may crop up. As for future projects, the next thing I release (whether it be a game, music or some other art form) is kind of up in the air. I'm currently a college student so much of my time is currently taken up by school and I don't have much time to work on personal projects. If you want to keep up with my future work, you can follow me on Bluesky. Once again thank you for playing and giving your support to the project!
- Correctly adjusted the Speedkill score mult amount to 0.04 - Starfish will no longer erroneously slam into the opposite wall during it's drill attack if the player guides it into the wall it's not supposed to drill into - Removed the Abort button from the Run Start Screen; you are now prompted to hold Escape/Menu…
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- Correctly adjusted the Speedkill score mult amount to 0.04 - Starfish will no longer erroneously slam into the opposite wall during it's drill attack if the player guides it into the wall it's not supposed to drill into - Removed the Abort button from the Run Start Screen; you are now prompted to hold Escape/Menu for 3 seconds to return to the Main Menu - Fixed a soft-lock that would occur on the run start screen when aborting a run start then returning to it - Fixed the second player joining the game causing the music to restart on the run start screen - Fixed an issue where possessing a save file where Echoes hasn't been defeated but having the setting to disable it's fight enabled would not allow the boss to be encountered and defeated (This would only affect player's who had edited their save files but should prevent issues in the future)
- Player's entry on the time leaderboard is now highlighted - Turning pages on the time leaderboard no longer causes display issues - Increased fire delay of Swarm's outward rings attack (1.25 -> 1.33) - Decreased ring amount of Swarm's outward rings attack (8 -> 6) - Decreased spin speed of Swarm's outward rings…
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- Player's entry on the time leaderboard is now highlighted - Turning pages on the time leaderboard no longer causes display issues - Increased fire delay of Swarm's outward rings attack (1.25 -> 1.33) - Decreased ring amount of Swarm's outward rings attack (8 -> 6) - Decreased spin speed of Swarm's outward rings attack (30 -> 22.5) - Fixed display issues on the leaderboard caused by long score strings - Decreased the size of Swarmer blood puddles during the Ascent This should be the last patch on the game for the time being, unless any more substantial issues should arise. Thank you all for playing GOLIATH!
The developers have been silent for 66 days against a normal rhythm of about 3 — roughly 22 times longer than usual. We have not recorded a substantial update in six months; our record contains 7 developer posts.
Last successful news check: Oct 21, 2026, 2:01 PM UTC. This is when we checked Steam, separate from when the developer last posted.
Hello everyone!Soundtrack Release First off, the soundtrack for GOLIATH is now available everywhere! This includes Bandcamp, Spotify, Apple Music and practically anywhere else you can stream music! The Bandcamp release is at name-your-own-p…
- Correctly adjusted the Speedkill score mult amount to 0.04 - Starfish will no longer erroneously slam into the opposite wall during it's drill attack if the player guides it into the wall it's not supposed to drill into - Removed the Abor…
- Player's entry on the time leaderboard is now highlighted - Turning pages on the time leaderboard no longer causes display issues - Increased fire delay of Swarm's outward rings attack (1.25 -> 1.33) - Decreased ring amount of Swarm's out…
Added a Time leaderboard for speedrunsAdded graze mult modifiers to bosses that previously didn't have any (Construct, Flood, Hydrabird, Machine, Necromancer, Swarm, Timekeeper)Adjusted some colors on the run start screen for consistency an…
Hi everyone! Thank you so much for purchasing and playing GOLIATH. This release date wasn't as eventful as I had hoped but nonetheless I'm still thankful for those who bought and played the game! ːsteamhappyːA small day one patch is now ava…