EverDark
In the codexActionRPGStrategy

EverDark

A 2D dark steampunk open-world action RPG focused on exploration, crafting, base building and defense, resource gathering, and challenging boss fights.

DEV: HyperStellar GamesPUB: HyperStellar GamesAppID 4715200
UPDATE PULSEevery ~3d·last 26d ago·7 recent on record

Is EverDark still being updated? — the short answer, with the evidence.

Should you look into this?

From Steam's own record

Current price

$9.99

Development

Unusually quiet

Last heard from developers

26 days ago

Usual rhythm

every ~2.5 days

Substantial updates (6 mo)

7

Current silence

11× normal

The developers have been silent for 26 days against a normal rhythm of about 2.5 — roughly 11 times longer than usual. 7 substantial updates landed in the past six months, 7 of them major.

Distilled by the oracle

Our coverage

2 dispatches written from this game’s announcements

releaseAug 30, 2026

EverDark Patch 1.0.1b Expands Storage, Adds Enemy Tracking, Fixes Saves

EverDark's opening patch arrives less than a month after launch, casting a wide net across the game's base-building and exploration systems.

What changed

New additions

  • Resources can now be pulled from storage into buildings automatically
  • An "all auto set category" button lands in the storage interface
  • A screen-corner icon now shows the direction and distance of an enemy attacking your base
  • The Telescope building now displays boss coordinates; the first boss's coordinates are surfaced directly in the "Defeat Soul Revenant" objective
  • Corrupted buildings gain a visible uncorrupting progress bar
  • Biomes in the discovery menu carry difficulty indicators and descriptions

Balance adjustments

  • Storage capacity tiers rise from 300/600/900 to 330/660/990
  • Player resource carrying capacity increased
  • Telescope tier upgrades are cheaper
  • The Serie gun's accuracy is reduced
  • Tier 3 Cores Factory now requires lower-tier resources
  • Defences (excluding walls) and Crystal Lamps are now walkable
  • The "Uncorrupt building" objective now also counts clearing a darkness spot

Bug fixes

  • Waypoint Signs can be moved again
  • The "Power Genius" achievement was unobtainable; now fixed
  • Shrapnel Gun special upgrade caused excessive stun time on hit
  • Increased Capacities modifier failed to calculate correctly after loading a save
  • Flamethrower turret played fire audio on startup incorrectly
  • Difficulty percentage sometimes failed to appear on save slots
  • Several hazard placement, visual collision, and layering issues resolved

Taken together, the additions to enemy tracking and storage automation meaningfully reduce the friction of mid-game base management, while the save-load capacity fix addresses what could have been a silent progression trap.

releaseAug 27, 2026

EverDark Patch 1.0.1b Expands Storage, Adds Enemy Tracking, Fixes Saves

EverDark's opening patch arrives less than a month after launch, casting a wide net across the game's base-building and exploration systems.

What changed

New additions

  • Resources can now be pulled from storage into buildings automatically
  • An "all auto set category" button lands in the storage interface
  • A screen-corner icon now shows the direction and distance of an enemy attacking your base
  • The Telescope building now displays boss coordinates; the first boss's coordinates are surfaced directly in the "Defeat Soul Revenant" objective
  • Corrupted buildings gain a visible uncorrupting progress bar
  • Biomes in the discovery menu carry difficulty indicators and descriptions

Balance adjustments

  • Storage capacity tiers rise from 300/600/900 to 330/660/990
  • Player resource carrying capacity increased
  • Telescope tier upgrades are cheaper
  • The Serie gun's accuracy is reduced
  • Tier 3 Cores Factory now requires lower-tier resources
  • Defences (excluding walls) and Crystal Lamps are now walkable
  • The "Uncorrupt building" objective now also counts clearing a darkness spot

Bug fixes

  • Waypoint Signs can be moved again
  • The "Power Genius" achievement was unobtainable; now fixed
  • Shrapnel Gun special upgrade caused excessive stun time on hit
  • Increased Capacities modifier failed to calculate correctly after loading a save
  • Flamethrower turret played fire audio on startup incorrectly
  • Difficulty percentage sometimes failed to appear on save slots
  • Several hazard placement, visual collision, and layering issues resolved

Taken together, the additions to enemy tracking and storage automation meaningfully reduce the friction of mid-game base management, while the save-load capacity fix addresses what could have been a silent progression trap.

Recent Transmissions

7 entries in codex

Community AnnouncementsSep 7, 2026
Patch 1.0.1h

Changed: -More Titanium on Scorching Ashes and Grim Storm biome -Farm windmill don't rotate when turned off -Brightburn slightly more damage to normal and strong enemies -Enemies checks if bulding to attack slightly more range -Cursed Swamp…

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Community AnnouncementsJul 27, 2026
Patch 1.0.1g

Changed: -Lightning Gun less stun duration and chance, more cooldown and more charge time but more damage -Rapier melee weapon greater stun chance but less stun duration -Shadow Giant and Dusk Reaper enemy harder -Mines slower mining -Saw A…

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Community AnnouncementsJul 25, 2026
Patch 1.0.1f

Changed: -Build any machine objective now chects if already built -Cheaper cost of Seal part -Automobile flamethrower less damage and range and acidthrower more damage -More containers eq capacities -Fiery Minign Terror boss harder -Automob…

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Community AnnouncementsJul 22, 2026
Patch 1.0.1e

Changed: -Shotgun more force and less range -Spike Hairs enemy a little more health, move speed and attack range -Walking Horror enemy attack rotates to attack target and less attack cooldown -Shadow Giant enemy attack 2 rotates to attack t…

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Community AnnouncementsJul 19, 2026
Patch 1.0.1d

Changed: -Less magneting snap distance for buildings (10 -> 8) -Dark Portals longer attacked (faster enemy spawn) status (10s -> 15s) -All bosses brighter area lights -Brighter player area light -Flares light bigger area (20%^) -Less chance…

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Community AnnouncementsJul 18, 2026
Patch 1.0.1c

Added: -Screen corner icon and distance where is the last activated or attacked Dark Portal -Low health effects on player Changed: -Third tier 1 container only tier 1-2 resources cost now -Dark fire hazard inflict corruption damage now -"Bu…

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Community AnnouncementsJul 17, 2026
Patch 1.0.1b

Added: -Can put resources into buildings from storage automatically -All auto set category button in storage -Screen corner icon and distance where the enemy is attacking your base -Coordinates of bosses in the Telescope building -Coordinat…

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