EverDark Patch 1.0.1b Expands Storage, Adds Enemy Tracking, Fixes Saves
EverDark's opening patch arrives less than a month after launch, casting a wide net across the game's base-building and exploration systems.
What changed
New additions
- Resources can now be pulled from storage into buildings automatically
- An "all auto set category" button lands in the storage interface
- A screen-corner icon now shows the direction and distance of an enemy attacking your base
- The Telescope building now displays boss coordinates; the first boss's coordinates are surfaced directly in the "Defeat Soul Revenant" objective
- Corrupted buildings gain a visible uncorrupting progress bar
- Biomes in the discovery menu carry difficulty indicators and descriptions
Balance adjustments
- Storage capacity tiers rise from 300/600/900 to 330/660/990
- Player resource carrying capacity increased
- Telescope tier upgrades are cheaper
- The Serie gun's accuracy is reduced
- Tier 3 Cores Factory now requires lower-tier resources
- Defences (excluding walls) and Crystal Lamps are now walkable
- The "Uncorrupt building" objective now also counts clearing a darkness spot
Bug fixes
- Waypoint Signs can be moved again
- The "Power Genius" achievement was unobtainable; now fixed
- Shrapnel Gun special upgrade caused excessive stun time on hit
- Increased Capacities modifier failed to calculate correctly after loading a save
- Flamethrower turret played fire audio on startup incorrectly
- Difficulty percentage sometimes failed to appear on save slots
- Several hazard placement, visual collision, and layering issues resolved
Taken together, the additions to enemy tracking and storage automation meaningfully reduce the friction of mid-game base management, while the save-load capacity fix addresses what could have been a silent progression trap.
