DISTILLING…
DISTILLING…
10 entries in codex
Fixed parking lot NPC pathfinding/navigation which was preventing game from progressing
Remove remnants of lingering assets no longer being used in individual scenesReduce road prefab count in driving scene
The Night Archive - No Service release is finally here! Please post any bugs/issues you may encounter in the on subreddit or Discord so that I can address them ASAP.Thank you and I hope you enjoy!
FixesExtend drive (ride along) sequence/route
FixesFixed a progression-blocking issue where players could become stuck near the end of the escape sequenceFixed several typos in readable in-world textFixed an interactable object that wasn't responding correctlyFixed dialogue responses t…
Fixes & AdjustmentsReworked the basement section based on early feedback - less about solving a puzzle, more about exploration and atmosphereOverhauled how the antagonist behaves to make encounters feel less predictableAdded ambient audio a…
New ContentAdded a fully modeled dashboard with a working speedometer and tachometerAdded a car stereo that can be turned on and offAdded a new sequence following car driveAudioAdded ambient sound to the parking lotAdded footstep sounds for…
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New ContentAdded a hallway area between the dorm room and the exit, including a bulletin board with readable items, and interactive/ambient objects in the hallwayAdded two additional optional tasks in the dormAdded a light inside the fridge…
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The Night Archive: No Service playtest is now accepting testers - request access now! Please keep in mind that while this is a completely playable build, that it is an earlier build and not a 100% representation of the build that will be pl…
Fixed issue with endgame not resetting checkpoint (wiping it)Added 'New Game' option in main menu, that can override current active game (confirm panel added)