The Night Archive - No Service
In the codexActionAdventureCasual

The Night Archive - No Service

The Night Archive is an episodic first-person horror series where each episode tells a story pulled from the darkest corners of true crime. These are the stories of those who lived to tell about it.

DEV: Warm Milk GamesPUB: Warm Milk GamesAppID 4893340
UPDATE PULSEevery ~1d·last 27d ago·13 recent on record

Is The Night Archive - No Service still being updated? — the short answer, with the evidence.

Should you look into this?

From Steam's own record

Current price

$0.65$1.99−67%

Development

Dormant

Last heard from developers

27 days ago

Usual rhythm

every ~1 days

Substantial updates (6 mo)

2

Current silence

28× normal

The developers have been silent for 27 days against a normal rhythm of about 1 — roughly 28 times longer than usual. 2 substantial updates landed in the past six months, 2 of them major. It is currently 67% below its usual price.

Distilled by the oracle

Our coverage

1 dispatch written from this game’s announcements

patchAug 24, 2026

The Night Archive – No Service Expands Its Dorm with New Space, Tasks, and Audio

Developer Warm Milk has shipped a dorm-focused update for The Night Archive – No Service, expanding the game's intimate setting in both physical space and atmospheric detail.

What changed

New content

  • A hallway area now connects the dorm room to the exit, furnished with a bulletin board containing readable items and additional interactive and ambient objects
  • Two new optional tasks have been added inside the dorm
  • A light has been added inside the fridge
  • A full-length movie now plays on the dorm TV

Audio additions

  • Refrigerator hum, building ambience, and a neighbor's music track
  • Audible voices from another dorm room across the hallway
  • Sound effects for throwing away trash, taping a box shut, and removing posters
  • Drawer slide sounds on every drawer in the room
  • A lamp toggle sound effect

Fixes and adjustments

  • A bug allowing Ryan to enter before the required number of tasks were complete has been fixed
  • A bug that could automatically discard items picked up near the trash can — bypassing the manual disposal step — has been resolved
  • The trash can now uses the same look-and-interact system applied to everything else in the game
  • The audio stinger on Ryan's entrance has been removed; the door closing behind him now carries that narrative weight alone

The cumulative effect is a dorm that feels more lived-in and mechanically consistent — a meaningful pass for a game that appears to hinge on environmental immersion.

Recent Transmissions

16 entries in codex

Community AnnouncementsSep 6, 2026
Update Notes for Sept. 6

Small update swapping asset models to match aesthetic.

Community AnnouncementsJul 26, 2026
Patch: Mantling out of map

Applied restriction to several basement items to prevent player from having ability to mantle them, which could lead to player being outside of the map.

Community AnnouncementsJul 19, 2026
Patch: Window Gating

Fixed window - previously allowing players to exit without having boards removed Swapped additional assets to match current aesthetic

Community AnnouncementsJul 18, 2026
Patch 3

Fixes Fix NPC pathing in parking lot Fix camera turn to Ryan in parking lot Fix handheld item positioning Fix tarp not being removed Fix bed missing collider Add script to prevent mantle on specific items to lessen players exiting map by mi…

Community AnnouncementsJul 17, 2026
Patch: FPS & Lighting

Fix PSX shader which was capping FPS at 30. Added option for users to adjust FPS cap between 30/60/Uncapped Fix lighting/shadows in all scenes

Community AnnouncementsJul 17, 2026
Update 7/17

Basement audio adjustments Basement visual/prefab adjustments Basement lighting adjustments Fix basement door Basement warning message adjusted for clarity Fix basement NPC animation

Community AnnouncementsJul 16, 2026
Patch Fix 1

Fixed parking lot NPC pathfinding/navigation which was preventing game from progressing

Community AnnouncementsJul 16, 2026
Update 1

Remove remnants of lingering assets no longer being used in individual scenesReduce road prefab count in driving scene

Community AnnouncementsJul 16, 2026
The Night Archive - No Service Release

The Night Archive - No Service release is finally here! Please post any bugs/issues you may encounter in the on subreddit or Discord so that I can address them ASAP.Thank you and I hope you enjoy!

Community AnnouncementsJul 13, 2026
Drive Sequence Update

FixesExtend drive (ride along) sequence/route

Community AnnouncementsJul 12, 2026
Bug Fixes & Polish

FixesFixed a progression-blocking issue where players could become stuck near the end of the escape sequenceFixed several typos in readable in-world textFixed an interactable object that wasn't responding correctlyFixed dialogue responses t…

Community AnnouncementsJul 12, 2026
Update: Basement & Ending Improvements

Fixes & AdjustmentsReworked the basement section based on early feedback - less about solving a puzzle, more about exploration and atmosphereOverhauled how the antagonist behaves to make encounters feel less predictableAdded ambient audio a…

Community AnnouncementsJul 12, 2026
Update: Parking Lot & Road Rework & Bug Fixes

New ContentAdded a fully modeled dashboard with a working speedometer and tachometerAdded a car stereo that can be turned on and offAdded a new sequence following car driveAudioAdded ambient sound to the parking lotAdded footstep sounds for…

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Community AnnouncementsJul 11, 2026
Update: Dorm Rework & Bug Fixes

New ContentAdded a hallway area between the dorm room and the exit, including a bulletin board with readable items, and interactive/ambient objects in the hallwayAdded two additional optional tasks in the dormAdded a light inside the fridge…

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Community AnnouncementsJul 7, 2026
The Night Archive Playtest

The Night Archive: No Service playtest is now accepting testers - request access now! Please keep in mind that while this is a completely playable build, that it is an earlier build and not a 100% representation of the build that will be pl…

Community AnnouncementsJul 6, 2026
Patch 1

Fixed issue with endgame not resetting checkpoint (wiping it)Added 'New Game' option in main menu, that can override current active game (confirm panel added)