
Elementis TD
The strongest tower… or the safest one? In this solo elemental tower defense, powerful towers feed the Corruption that empowers your foes. Fuse elements, free 7 kingdoms, then survive the endless roguelite Eternal Vigil. Every tower is a choice.
Is Elementis TD still being updated? — the short answer, with the evidence.
Catch up before you play
Developer activity at a glance
Catch up on Elementis TD with the developer’s own announcements. Start with the newest recorded post, then explore the details before you return.
Newest identified developer post
Update · 4x speed, Endless Run and comfort· Published by the developer
Newest in this record ·
Update · 4x speed, Endless Run and comfort
From the recorded announcement
Thanks to Goldman, MNTA, aubbap, sharckry and Pludicrousman: this update comes entirely from your feedback. ⚡ 2x and 4x speed At increased speed your towers really did fire less often, and a projectile could overshoot its target without ever hitting it. Enemies, meanwhile, genuinely moved four times faster. Playing at…
Read original announcement ↗Read more of this announcement
Thanks to Goldman, MNTA, aubbap, sharckry and Pludicrousman: this update comes entirely from your feedback. ⚡ 2x and 4x speed At increased speed your towers really did fire less often, and a projectile could overshoot its target without ever hitting it. Enemies, meanwhile, genuinely moved four times faster. Playing at 4x was therefore harder than at 1x with nothing to tell you, and flying enemies became nearly untouchable. The simulation now advances in fixed steps: for the same amount of game time, 1x, 2x and 4x give exactly the same result. ♾ Endless Run The Endless Run now has a summit: it ends at wave 1337, its final milestone, on a dedicated screen. The monthly leaderboard rewards a build, not a night spent leaving the game running. The FEARLESS WARRIORS milestone no longer makes enemies completely immune to slow and freeze: they strongly resist both, and gain health in exchange. MAELSTROM, ETERNAL CRYSTAL and control towers stay useful deep into a run. The Endless Run lobby could become permanently inaccessible. Fixed, including for players already locked out. Kill streaks no longer break when only bosses remain on the map. Leaving and resuming a run reset every shop price and emptied the active bonus panel. Both are now preserved. Bonus percentages eventually displayed in scientific notation after a very large number of purchases. ⚔️ Balancing The Sniper's base damage is reduced. It is the only tower whose range covers the whole map: it fires with no placement constraint and was worth far more than its cost suggested. The Master Marksman relic goes from +50% to…
Earlier announcement ·
Update · Comfort, compatibility and translations (4/08/2026)
From the recorded announcement
Update · Comfort, compatibility and translations Thanks to Zerator, PheniXos, MNTA, Julien, aubbap, Mischa, Ogar and Trallg for their feedback. This update comes almost entirely from you. 🎮 Steam Deck and controller Icons now display correctly on Steam Deck and Linux. They previously appeared as empty squares…
Read original announcement ↗Read more of this announcement
Update · Comfort, compatibility and translations Thanks to Zerator, PheniXos, MNTA, Julien, aubbap, Mischa, Ogar and Trallg for their feedback. This update comes almost entirely from you. 🎮 Steam Deck and controller Icons now display correctly on Steam Deck and Linux. They previously appeared as empty squares throughout the menus. The game can be played with a controller: the D-pad and arrow keys navigate every menu, and the left stick moves a cursor to place your towers. A confirms, B goes back, X upgrades, Y switches targeting, the triggers control game speed, Menu starts the wave, LB and RB cycle through towers. 🌍 Translations Around thirty texts were still in French in the English, German and Russian versions, including the entire Achievements screen, part of the Settings, the leaderboards and several in-game panels. All of them are now translated. ⚔️ Balancing The final bosses of the Cursed Crypt, Infernal Forge, Murky Abyss and Corrupted Grove have been strengthened: their wave 20 was weaker than wave 19, so chapters ended on a downhill note. A boss that reaches the exit now costs 10 lives instead of 6. The flying boss of Endless Mode, which only cost a single life by mistake, is no longer an exception. Kill streaks no longer break when the map is empty mid-wave, in particular between two bosses. Blessing can be used even with no gold, and the infinite gold loop it allowed has been closed. 👁️ Readability The matchup between enemy armour and your tower types is finally readable: a colour dot on each tower button, the real multiplier in the tooltip, and a tutorial…
Should you look into this?
From Steam's own recordCurrent price
Development
Last heard from developers
2 months ago
Historical posting rhythm
not yet established
Substantial updates (6 mo)
0
Current silence
cannot be judged
We do not yet hold enough of this game's announcement history to describe its rhythm.
Last successful news check: Oct 22, 2026, 2:06 PM UTC. This is when we checked Steam, separate from when the developer last posted.
We hold a thin slice of this game's announcement history, so its normal rhythm can't be established. That is a limit of our record, not evidence about the game.
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News & source history
2 recorded posts · includes developer announcements and press coverage
Thanks to Goldman, MNTA, aubbap, sharckry and Pludicrousman: this update comes entirely from your feedback. ⚡ 2x and 4x speed At increased speed your towers really did fire less often, and a projectile could overshoot its target without eve…
Update · Comfort, compatibility and translations Thanks to Zerator, PheniXos, MNTA, Julien, aubbap, Mischa, Ogar and Trallg for their feedback. This update comes almost entirely from you. 🎮 Steam Deck and controller Icons now display corre…