Kaleidos
In the codexDesign & Illustration

Kaleidos

Kaleidos is a tool for creating shaders, adjusting their parameters, palette, warp, movement and interactivity without code. Explore visual possibilities of Perlin noise, Cellular noise and Reaction Diffusion! Export your creations as an image, video or shader compatible with various game engines!

DEV: Lotritsa StudioPUB: Lotritsa StudioAppID 4936470
UPDATE PULSEevery ~4d·last 2d ago·6 recent on record

Is Kaleidos still being updated? — the short answer, with the evidence.

Should you look into this?

From Steam's own record

Current price

$7.19$7.99−10%

Development

Actively supported

Last heard from developers

2 days ago

Usual rhythm

every ~4 days

Substantial updates (6 mo)

6

Current silence

within normal range

The developers post roughly every 4 days and were last heard 2 days ago — within their normal range. 6 substantial updates landed in the past six months, 1 of them major. It is currently 10% below its usual price.

Distilled by the oracle

Our coverage

2 dispatches written from this game’s announcements

releaseOct 1, 2026

Kaleidos v1.1.0 Opens Steam Workshop and Expands Engine Export Options

The v1.1.0 patch for Kaleidos introduces two substantial additions: a live Steam Workshop and a broadened set of export targets for game engines.

What changed

Steam Workshop

  • Patterns are published directly from the export window; new submissions default to private until the creator changes visibility to public.
  • Preview images are generated automatically to fit Steam's 1 MB limit; video previews can be added manually.
  • Patterns are defined as parameter sets, not shaders or executable code — the developer explicitly notes this as a safeguard against the malware distribution recently associated with Workshop content on other titles.
  • Subscribed patterns appear in the gallery immediately with a \ prefix; no restart required. Subscribing again creates a new copy rather than overwriting.

Engine exports

  • REACTION (reaction-diffusion) patterns can now export to Godot, Unity, LOVE2D, and GameMaker — previously limited to image, video, Shadertoy, and web wallpaper.
  • GameMaker receives a GLSL ES shader pair and a GML script packaged as a .yymps file, supporting draw calls into rooms, the GUI, surfaces, or sprites (using alpha as a mask), with hover and click events included.
  • Unity gains a skybox export covering Perlin, Cellular, and REACTION patterns in both Built-in and URP pipelines, with DOME / PANORAMA options mirroring the existing Godot sky export.
  • IMAGE export now splits into three modes — STILL (the previous behaviour), SHEET, and SEQUENCE — though the source text is cut off before SHEET and SEQUENCE are fully described.

For players and creators alike, the Workshop opens a direct in-client channel for sharing patterns, while the engine export expansion makes Kaleidos a more practical source asset for active game development.

releaseOct 1, 2026

Kaleidos v1.1.0 Opens Steam Workshop and Expands Engine Exports

Kaleidos, the generative pattern tool, has shipped version 1.1.0 with two headline additions: a live Steam Workshop and a substantially expanded set of export targets for game engines.

What changed

Steam Workshop

  • Patterns can now be published directly from the export window
  • Every submission starts private; visibility must be manually set to Public
  • Preview images are auto-generated to fit Steam's 1 MB limit; video previews can be added manually
  • Subscribed patterns appear in the gallery immediately with a \ prefix — no restart required; subscribing again creates a new copy
  • The developer notes that Workshop patterns are parameter sets only, not shaders or executable code, and are validated by Kaleidos before loading

GameMaker target

  • A new GameMaker export is available for every pattern, including REACTION
  • Delivers a GLSL ES shader pair and a GML script capable of drawing a pattern into a room, GUI, or surface, or filling a sprite using its alpha as a mask
  • Exports as a single .yymps package by default, with an option for separate files

Other additions

  • REACTION patterns can now export to Godot, Unity, LOVE2D, and GameMaker — previously limited to image, video, Shadertoy, and web wallpaper
  • A Unity skybox export (Built-in and URP) is now available for Perlin, Cellular, and REACTION patterns, with DOME / PANORAMA options mirroring the existing Godot sky export
  • IMAGE export gains three modes: STILL (previous behaviour), SHEET (sprite sheet), and SEQUENCE (frame sequence)

For players and creators who use Kaleidos as a source for game assets, the expanded engine support and Workshop sharing meaningfully close the gap between pattern creation and in-game use.

Recent Transmissions

6 entries in codex

Community AnnouncementsSep 29, 2026
Patch Notes | v1.1.0

Steam WorkshopWe are happy to announce that the Steam Workshop is open! Publish your patterns straight from the export window. A few things you should know:Every pattern you publish starts out private. When you are ready to share it, open y…

Read our dispatch on this

Read this patch for

Community AnnouncementsAug 21, 2026
Patch Notes | v1.0.2

NewA new bundled collection - Fairy TaleBITRATE for mp4 / mov / webm - a slider with the resulting bitrate. You can also type in yours.You can see what an export will weight - now a gray estimate sits left of the EXPORT button for images an…

Read this patch for

Community AnnouncementsAug 18, 2026
Patch Notes | v1.0.1

This is our first patch since release! Thanks to everyone who reached out to share their problems and suggestions for Kaleidos!NewA new bundled collection - "Red-Hot", six patterns across all three noise typesTILE - a switch in the export d…

Read this patch for

Community AnnouncementsAug 14, 2026
Patch Notes | v1.0.0

This update is mainly focused on final polishing before the Kaleidos releaseWe want to thank all the beta-testers who reported a few bugs, proposed a bunch of QOL features and supported us in every way! We also want to thank everyone who fo…

Read this patch for

Community AnnouncementsAug 5, 2026
Patch Notes | v0.10.1

This patch is mostly about small (and a couple of not-so-small) features requested by our beta-testers!Video exportsLooped video - you can now export a seamless video and use it as an animated texture with no visible cut!The downside is tha…

Read this patch for

Community AnnouncementsAug 3, 2026
Patch Notes | v0.10.0

NEW PATTERN TYPE: REACTION DIFFUSIONSTYLE: fifteen curated regimes on one slider, ramped by morphologyMOTION: SCROLL drifts the substrateFLOW carries it along a shape (radial / vortex / swirls)MIX: a second regime blended in per pixel along…

Read this patch for