Rocket Rush Adds Type Royale: A 100-Pilot Typing Battle Royale Mode
Rocket Rush has received a major content update introducing Type Royale, a typing-powered Battle Royale mode in which players race to climb higher by typing faster, while errors damage and slow their ship.
What changed
- Type Royale mode is now live, drawing text from NASA missions, space facts, lunar transmissions, and a story collection called Ashlee's adventures. Text is revealed sentence by sentence as players advance.
- The Type Royale Hub offers Solo Practice, Quick Match, Host Friends, and dedicated leaderboards. Quick Match seeks real pilots first, then fills the 100-pilot field with bots after 60 seconds.
- Live match feedback includes rival tracking, placement and overtake readouts, character-gap displays, rocket ascent animation, visible ship damage, and a scrolling space-flight background.
- Separate Keyboard and Controller Letterboard divisions have been added for leaderboard fairness, with dedicated Steam leaderboards for each input type.
- Scoring behavior updated: Steam only synchronizes a result when it beats an all-time personal best; lower attempts remain in local history without overwriting the Steam record. Endurance mode also changes — explosions and timeouts now bank progress rather than invalidating a run.
- Audio and visual additions include rocket engine sounds, speed-responsive audio, damage alerts, explosions, and the full gameplay music playlist.
- Split-screen and controller support has been improved for two-player configurations across Xbox, PlayStation, mixed controllers, and keyboard-and-controller combinations.
- Steam achievement support has been added and expanded.
For players invested in leaderboard standings, the personal-best synchronization model means only peak performances reach Steam — a design choice that keeps rankings clean while preserving the full local history of every attempt.
