Two years of development
■ substantial ■ routine
6 announcements · 4 substantial · 20 months with nothing
Recent Transmissions
30 entries in codex
Hi Everyone!Update Beta AvailableWe've got the beta version ready to try out for our upcoming Larger Maps Update. The main features in this update:'Extra Large' map sizeMany optimizations (many coming from our learnings working on Nova Roma…
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Fixes Fixed issue where the game could get in a bad state after evicting a dragon that was not at a building Fixed a load/save issue
Quick Hotpatch Fixes/Improvements Increase dragon damage vs NPC kingdoms Fix DLC not working on mac
Hi Everyone, We're excited to announce the big new update - Dragon Taming - is now available! This has been a popular community suggestion for a long time and we're happy to get it in the game. You can tame, raise, and care for dragons! Let…
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Hi Everyone, Quick update for you today, the beta version of our upcoming Dragon Taming Update has been available for testing for a little while now and we've been hard at work incorporating your feedback and fixing bug reports. If you have…
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Hope everyone is having a happy holiday so far! Update Beta Available We've got the beta version ready for the Dragon Taming update. There is a sticky thread in the forums where there's a more detailed list of all the new changes that are r…
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Hi Everyone! We are currently working on a big new content update. It focuses on something you folks have brought up a few times, but we weren't sure if it was possible. With a lot of hard work behind us and some left to go, we're pleased t…
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Hi Everyone, Quick update for you today - we're excited to announce we're now Steam Deck Verified! The game should now run great, look great, and control great on the Steam Deck. While we've been focusing on the console ports for Kingdoms a…
Hi Everyone, Nominations for this year’s Steam Awards are underway and we’d like to ask for your support by nominating Kingdoms and Castles for the Labor of Love Award. We first launched Kingdoms and Castles in the summer of 2017 and in tho…
Added building name and size to hover info Added option to disable sending game crash data Reduced cost of archer school and barracks Small UI fix
Fixed overlay and irrigation display being different for larger reservoir Fixed building info going of edge of screen on steam deck Removed ping to our old shopfiy store from when we were selling the dragon plushy
Medieval city-building game Kingdoms and Castles has just received a huge update while the brilliantly reviewed game is also part of a Steam sale, making now the perfect time for you to give it a try if you haven't already. So with the arri…
It might be six years old, but indie city builder Kingdoms and Castles has gotten regular updates since it released in 2017, and this year's apparently going to be no exception. Just today an update released, the Infrastructure & Indus…
Hi Everyone! Thanks for your patience, the Industry & Infrastructure Update is out now on the main branch! Our last major update (War & Diplomacy) was focused on combat and interaction with the AI. For this update we've focused back on the …
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Hi Everyone, Hope everyone is having a happy holiday so far. We've got the beta available for the next update - Industry & Infrastructure! We've got a sticky thread in the forums where there's a more detailed list of all the new changes tha…
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Tweak dragon difficulty Improve doctor healing algorithm to work better on large cities Fixed case where ship could get an invalid building destination Added wage information to building info highlight in the build menus Improved text reada…
Better messaging when manors are out of charcoal and very unhappy Siege dragons don't clump up so much Restored spawning of the small dragons Fixed issue where vikings could steal gold after being killed Fixed weird behavior with the 'rando…
Hi Everyone, We've got another update on the way! Based on your feedback and ideas, it will feature some much requested new buildings. Here's a preview of two of them: Large Quarry A 3x3 building that sits on top of a stone deposit. Produce…
Changed cart and transport ship behavior to not drop resources on the ground if the drop off storage is full. Instead the goods will stay on the ship or cart. Changed oculus controllers select action to use "A" button instead of trigger Add…
VR Support is now available! If you want to play in VR mode, just plug in your headset and start up SteamVR and the game will automatically launch into VR mode. SteamVR must be running first for the game to detect you want to start in VR. Y…
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Hi Everyone, The VR mode beta is now available on the next-version-preview branch for testing! Here's how to try it out: Right click on the game in the steam library Click properties, then choose betas Choose the next-version-preview branch…
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Fixed issue where catapults wouldn't auto target gates Fixed issue where catapults in water couldn't be damaged by melee units Fixed issue where catapults could persist from an old save into a new world Fixed drag selecting picking up enemy…
Fixed case where gate would disappear if a dragon destroyed an archer tower on top of it. Fixed rare case where a transport cart error (possibly caused by mods) would cause a map to not load Small performance improvements for some maps
Fixed case where AI would give viking help misison during a viking raid Fixed some localization errors Fixed bug where you could use middle mouse eyedropper on the outpost Reduced viking catapult health Reduced frequency of AI diplomat visi…
Hi Everyone, We’ve got another free update for you called War & Diplomacy! It expands upon the AI Kingdoms update a bit with your feedback and comments. New conversations, new diplomatic options, and more. Here’s the notes: Conversation Exp…
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Hi Everyone, We've got the beta available for the next update - War & Diplomacy! We've got a sticky thread in the forums where there's a more detailed list of all the new changes that are ready for testing, but here's a little preview of ju…
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Hi Everyone! Hope you’ve all been enjoying the AI Kingdoms update (and the Steam Deck controls if you have one)! It's been fun to see folks interact with the AIs. We're now working on the next couple of updates, here's a little preview of t…
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Restore peasant rotation after being freed from vikings Fixed ogres damaging archers when attacking a tall tower Fixed extra gold being deducted when building an outpost from an exploration ship Fixed rare issue where you could get stuck in…
A little castle building and AI conquering on the go? Kingdoms and Castles already worked great on Linux with the Native version and now it should be great on the Steam Deck too. Read the full article here: https://www.gamingonlinux.com/202…
Hey Everyone! Steam Deck We’ve added support for the Steam Deck to Kingdoms and Castles! We've worked hard to implement intuitive gamepad controls that make it easy to build and manage your kingdom and we've tweaked the UI to work well for …
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