DISTILLING…
DISTILLING…
15 entries in codex
FIXES"Stolen Wine Is Always Bitter": fixed a softlock when selecting one of the dialogue options if the Wine Thief died on the same turn he attempted to surrender. Fixed a crash when pressing ESC while holding an ingredient with the cursor …
Hello everyone! In today's devlog, we're taking a look at a new ability tree coming in our next major update, "Ancient Echoes". And as you may already realize, it's dedicated to wands.Wands are the final weapon type we had planned for the g…
FIXES"Tunnel Through": fixed a crash caused by the lack of suitable tiles when attempting to move with the skill.Fixed "Blessed in Death" increasing the Damage Taken by allies.Fixed "Onrush" reducing the Damage Taken by the target."Last Bas…
BALANCE & GAMEPLAYAdded a "territorial" state to Harpies - they no longer attack immediately, offering a chance to avoid them.Harpies now take flight only upon entering combat or when searching for an enemy.Implemented separate immunities t…
BALANCE & GAMEPLAYRestored the ability to stack stolen coins with regular ones. Mixing coins in front of NPCs is considered a crime.Reduced the price of Caravan Furnishings.Proselyte Stone-Throwers now use "Bloodthirst" only after switching…
Hello everyone!First of all, we'd like to thank you for your unwavering interest in the game. We're truly glad to see that you care about the direction Stoneshard is taking and that you continue to follow our updates.Today's patch introduce…
BALANCE & GAMEPLAYIntroduced a system for changing the look of the Caravan Camp, namely the main tent, Verren's tent, and the cart. This can be done with special items purchased from merchants and then added to the Appearance Collection - a…
FIXESFixed a crash caused by destroying Deathstinger Hives.Fixed a crash caused by dropping a Crowbar during the prying animation.Fixed a simulation bug that caused the dog at the Osbrook Mill to become hostile toward other NPCs.Fixed the B…
FIXES“A Matter of Faith”: fixed Grimms’ incorrect sprite swap when attacking him.“Occult Consilium”: fixed a repeated line in the introductory dialogue.“Competition”: potentially fixed a bug with Situational Morale suddenly dropping when th…
FIXES“From the Cradle to the Grave” and “A Matter of Faith”: added extra safeguards against rare softlocks related to NPC and player character pathfinding. Resolved several collision issues during cutscenes. Fixed the possible softlock caus…
FIXESFixed “Ball Lightning” being castable through certain walls.Fixed “Long Shot” still reducing the number of “Suppression” stacks when hitting the target.Possibly fixed the softlocks caused by “Long Shot” and using “Seize the Initiative”…
Hello everyone!It’s been almost two weeks since the release of “Blood Omens”. The update was received quite warmly, and during this time we’ve managed to roll out numerous hotfixes, quickly addressing the issues reported by the community an…
Fixed the crash caused by infinite damage transfer between two Templars with active "Vow of Protection".Fixed the recurring error in recalculating the current capacity of water vessels when loading a save.Fixed the bug preventing the Axonia…
Added enemies to Underground Workshops in the Bastions.Added traps to locked side rooms in the Crypts.Fixed the lighting level in the cave beneath the Plague Village. Fixed the interaction between the Proselytes and the Brander’s pyres.Fixe…
FIXESEnemy ability hovers now take the current Magic Power into account. Fixed Settlement Situations in the Rotten Willow ending much quicker than intended.Fixed the sprite depth of dungeons’ collapsed entrances.Fixed memory leaks connected…
Two years of development
■ substantial ■ routine
15 announcements · 0 substantial · 19 months with nothing