DISTILLING…
DISTILLING…
15 entries in codex
We fixed several instances of text overflowing their UI elements in German, Russian, French, and Spanish. Fixed text in the player customization window Fixed text on the trader screen Fixed tutorial/help text Thank you to everyone who repor…
Finally, the big day has come.There is not much more to say than a huge thank you to everyone who supported Urban Strife during Early Access, followed its development, shared feedback, or simply added the game to their wishlist.A ten-year d…
Read this patch for
Players reported that language preferences were not being carried over in saves and had to be selected again on each run. This hotfix preserves your localization preference in saved games.Important note: When you first launch the updated ve…
The big news this week is official: Urban Strife is leaving Early Access and launching in full on July 14, 2026! As we get closer to release, you can expect previews from your favorite streamers, more updates, and a few surprises we are not…
Today marks a major milestone for us - we are releasing the final story episode of Urban Strife!In this chapter, you will explore the fallen kingdom of Urban Highschool, ruled by its ambitious principal, Mr. King Brown. What began as a rema…
Read this patch for
Today marks a major milestone for us - we are releasing the final story episode of Urban Strife! In this chapter, you will explore the failed kingdom of the Urban Highschool, ruled by its ambitious principal, Mr. King Brown. What began as a…
Read this patch for
Fixed a rare crash that could be triggered in specific circumstances by cutscene eventsAdded spot lights to workstations that were not clearly visible after upgrades (NPCs will be added soon too)
Hello everyone! We've been hard at work polishing the experience and squashing some reported bugs. This update focuses on improved inventory clarity, expanded world information, and critical stability fixes.New Industry Recipe & Crafting Fi…
Read this patch for
Audio & VoiceoversVO Cleanup: Normalized and polished voiceovers for Benny and Lucy, significantly reducing microphone artifacts and background noise.Recruit Reactions: Added unique voice lines for all recruits when befriending Barons. Reac…
Read this patch for
This update adds a new story chapter at the Urban Hospital and reworks how combat starts and plays out. Stealth and initiative have both been adjusted to make encounters less predictable and more tactical.New Story Episode: The FEMA CampThe…
Low-Tier Arsenal Buff: Slightly increased FMJ (Full Metal Jacket) damage for early-game weaponry to improve viability against armored targets. High-Tier Arsenal Tuning: Slightly decreased HP (Hollow Point) damage for late-game weaponry to p…
We're releasing on the public branch today one of our biggest interim patches yet. Our main focus was refining ballistics so that every weapon feels capable in its tier; you’ll definitely notice the difference with shotguns, crossbows, and …
Read this patch for
We're excited for you to beta-test one of our biggest interim patches yet (coming soon to Public too). Our main focus was refining ballistics so that every weapon feels capable in its tier; you’ll definitely notice the difference with shotg…
Read this patch for
Horde Balance & FixesSiege Bypass: Transfer areas towards besieged locations are now hidden during horde encounters. This prevents avoiding the horde entirely and entering these locations by accident while they are supposedly under siege.Re…
Patch NotesUltrawide Support: Improved in-game dialogue support for Ultrawide displays. We have implemented a fix to prevent dialogue boxes from migrating off-screen, ensuring a consistent experience across all "exotic" screen resolutions.R…
Read this patch for
Two years of development
■ substantial ■ routine
15 announcements · 8 substantial · 19 months with nothing