Adventure Land - The Code MMORPG
In the codexIndieMassively MultiplayerRPG

Adventure Land - The Code MMORPG

Adventure Land is an experimental Indie MMORPG. ANYONE can Code not just one, but up to 4 characters! You can play manually, use the given default Javascript Code, or learn programming to do more! Going open-source at 10,000 installs!

DEV: Kaan SoralPUB: Kaan SoralAppID 777150

Is Adventure Land - The Code MMORPG still being updated? — the short answer, with the evidence.

76.5
Mixed

Elixir Rating

82.8% of 174 Steam reviews are positive, which after adjusting for sample size gives a reception score of 76.5. Recent developer activity did not move the score in either direction.

reception 76.5·support +0.0·Mixed

Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated

Should you look into this?

From Steam's own record

Current price

$8.99$14.99−40%

Development

Insufficient evidence

Last heard from developers

24 days ago

Historical posting rhythm

every ~4.5 days

Substantial updates (6 mo)

2

Current silence

cannot be judged

Our news coverage needs a fresh check; missing posts are not evidence that development has stopped. 2 substantial updates recorded in the past six months, 1 classified as major. It is currently 40% below its usual price.

Last successful news check: Oct 7, 2026, 2:02 PM UTC. This is when we checked Steam, separate from when the developer last posted. A fresh check is needed before judging current activity.

Distilled by the oracle

Our coverage

1 dispatch written from this game’s announcements

patchSep 1, 2026

Adventure Land's August Update Adds Mainframe, 40 Items, and Eleven Emotes

Adventure Land — the browser-meets-programming MMORPG — shipped a substantial August update, touching nearly every layer of the game. The headlining addition is Mainframe, a service that keeps a character's saved CODE running after the browser is closed. Players choose a character, a CODE slot, and a live realm; Mainframe then handles execution inside an isolated machine. Steam owners receive 250 free Mainframe hours shared across linked Adventure Land accounts; once those are consumed, the service renews automatically using Shells. CODE can also spin up to three additional workers alongside the root character, all sharing the same machine and hourly window.

What changed

  • 40 new items spanning weapons, offhands, jewelry, armor, and crafting materials, obtainable through crafting, shops, PvP Tokens, Ent drops, and new material uses
  • Rogues gained Fan of Knives, an item-granted skill that sends five knives at nearby targets
  • Priests can begin crafting the Worldroot Crook, a T4 staff requiring a Harbringer +8 and rare materials
  • Level 90 Mages can now use Arcane Needle with a wand — reduced damage, but it pierces resistance and reflection while retaining normal attack effects
  • 11 new emotes added to the New Misc. cosmetic box, including High Five, Boop, Spotlight, Pocket Storm, Mirror Disco, and Joy; every emote has a matching sound
  • Drop Egg and Rising Hearts now unlock and function like standard emotes
  • Five new Citizens and expanded Tutorial and Game Guide content covering both manual play and CODE paths
  • A major CODE reliability update and new Steam clients

For players who script their characters, Mainframe removes the constraint of keeping a browser open — a meaningful quality-of-life shift for an idle-adjacent game built around automation.

Two years of development

■ substantial ■ routine

Nov2025FebMayAugNov2026FebMayAug

7 announcements · 2 substantial · 21 months with nothing

Recent Transmissions

30 entries in codex

Community AnnouncementsSep 14, 2026
Party-Based RPG Fest: Cave of Many Dreams Opens This Week

Hey Adventurer!Here for Party-Based RPG Fest? Get your trio ready! Cave of Many Dreams opens this week. Start leveling your own 3 characters, find them some gear, and get them fighting together before it opens.Adventure Land is part of Stea…

Community AnnouncementsSep 10, 2026
Steam Programming Fest: Our Story Begins, in 32 Languages

Hey Adventurer!We're taking part in Steam Programming Fest, September 10–14! If you've ever wanted to turn a little JavaScript into a party that hunts, heals, trades, and gets itself into trouble, come have a look.Quite a lot has happened s…

Community AnnouncementsSep 7, 2026
Anniversary Event — New Loot & Merrit's Market Parcels

Hey Adventurer! The Anniversary Event is here! Monsters are dropping cake slices and Anniversary Gifts, Mira has opened her workshop in Mainland, and you might find the whole server coming to visit you. Merrit has something for the shops in…

Community AnnouncementsSep 5, 2026
A big update for Paladins!

Quite a big update for Paladins this time! The idea is to give them more ways to look after the people fighting beside them. Take some of the damage meant for a friend, clear a dangerous condition, or bring an aura that helps everyone nearb…

Read this patch for

Community AnnouncementsAug 31, 2026
August Update: Mainframe, 40 New Items, Expanded Guides and More

Hey Adventurer! August became a big month for Adventure Land. Mainframe, 40 new items, eleven new emotes, expanded guides, five new Citizens, a new Mage skill, new Steam clients, and a major CODE reliability update are all live. Mainframe k…

Read our dispatch on this

Read this patch for

Community AnnouncementsAug 25, 2026
New and updated leaner client

The local code synchronization system is discontinued. New client has Shells UI where you can purchase shells through Steam. Any issues email hello@adventure.land

Community AnnouncementsOct 10, 2025
Event: Halloween!

Hey Adventurer! It's been a long time since the last post, the game got open sourced and progress has been community driven.This Halloween there is a new home server drop system thanks to Crown and Pants of the Fallen added to this drop tab…

Community AnnouncementsJan 17, 2023
Event: Lunar New Year
Community AnnouncementsSep 26, 2022
Week in Review [26/09/22]

- All the negative conditions are now affected by "stresistance" and sent as a "condition" character event - There's a new very aggressive male Harpy - Cuteness adds a negative aggro difference - this way >1 aggro values make some sense too…

Community AnnouncementsSep 19, 2022
Week in Review [19/09/22]

I have a new approach where I log changes digitally after I make them, instead of just taking notes and quickly visiting my notes each week during a report. With the previous approach a lot of the small changes didn't make it into the repor…

Community AnnouncementsSep 11, 2022
Week in Review [12/09/22]

All NPC's are live entities now, they can be found in `parent.entities` - their ID's start with "$"'s Citizens started receiving new features, some seek a certain type of players, some attack monsters, some heal nearby players New NPC: Cunn…

Community AnnouncementsSep 5, 2022
Week in Review [05/09/22]

Mainly a week with bugfixes New Feature: Split Stack! You can use the `split(num,quantity)` function in CODE or press the middle mouse button on an inventory item New Rogue Skill: Pickpocket - tries to pick a single quantity PVP marked item…

Community AnnouncementsAug 29, 2022
One+ Week Bug Bounty Program and Week in Review [29/08/22]

This week was filled with various small/big bugfixes that improved QoL, so decided to continue the program for one more week! There's a new feature, monsters can get bored and disengage from their targets if they are not attacked for 20+ se…

Community AnnouncementsAug 22, 2022
One Week Bug Bounty Program and Week in Review [22/08/22]

New Code Functions: interact, use_nearest_door, enter, join, bank_swap, leave, lock_item, seal_item, unlock_item, wishlist, giveaway, join_giveaway, exchange_buy, equip_cx, set_home All Code functions now return Promise's! There are many ne…

Community AnnouncementsAug 15, 2022
Week in Review [15/08/22]

Mainly a week dedicated to reworking the skill system, however one fun change I started was adding healing to Caroline, planning to add certain traits to Citizens, ways to make them follow and fight with you, for Caroline it'll be Cuteness …

Community AnnouncementsAug 8, 2022
Week in Review [08/08/22]

This week was mostly spent on refactoring the internal skills, projectiles, hit animations system. Basically there were a lot of mis-handled animations and procs, simplified the system a lot and moved everything I can to the data side. As a…

Community AnnouncementsAug 1, 2022
Week in Review [01/08/22]

Biggest addition this week is the A/B Testing daily event, also improved the information pages of the earlier events After receiving the Harpy idea on Discord, started working on a new zone, Jayson completed it yesterday, it's called Frozen…

Community AnnouncementsJul 25, 2022
Week in Review [25/07/22]

There's a new map called 'goobrawl' and an accompanying daily event "Goo Brawl" You can enter these new events by name with `parent.socket.emit("join",{name:"goobrawl"})` and as a reminder the event data is in the `parent.S` object, so chec…

Community AnnouncementsFeb 6, 2022
Event: Valentine's

The Tiger received improvements, now it just bails out if there's a >999 attack - and somehow the 100% reflection didn't initially made it into the game, now it has 100% reflection and 99% avoidance The internal calculate_item_properties(de…

Community AnnouncementsFeb 4, 2022
Event: Lunar New Year

Our Extended Lunar New Year event is here, each year a new legendary animal is going to join the ranks, this year Tiger rarely appears to players, he's peaceful and rewards every hit you can land! Coming Soon: Valentine's Event

Community AnnouncementsDec 10, 2021
Event: Holiday Season

It's Holiday Season on Adventure Land and there are 3 new items coming soon!

Community AnnouncementsOct 26, 2021
Early Access: October in Review

Halloween event is extended and I'm really happy with the reception It wasn't an easy month however our spotlight on r/MMORPG and the influx of new players have been very very motivating https://www.reddit.com/r/MMORPG/comments/qas8dy/adven…

Community AnnouncementsOct 10, 2021
Event: Halloween!

Halloween event is live! There's a new buff system, .cbuff in G.monsters - defeating a monster provides different buffs to different levels of players New boss Slenderman, new Priest Mace, new cosmetics, 2 new Lolipop Mace's that pop are co…

Community AnnouncementsSep 27, 2021
Early Access: Week 139 in Review

A slow week, most noteable addition this week is a misc addition: Offspring - they adopt random properties from their parents, I'll announce if/when they are integrated. Initially this seemed like a good idea but I'm not sure any more 2 oth…

Community AnnouncementsSep 20, 2021
Early Access: Week 138 in Review

As a short recap, continuing from Week 121's Thoughts, forcing progress is the better option, going to try and add 1 little thing to the game every day whenever there's nothing else on my plate : Procs like freeze/burn now roll when a proje…

Community AnnouncementsMay 31, 2021
Early Access: Week 122 in Review

Jayson has been working hard, there's a new Desertland map coming soon, the complexity of the map is going to increase too Mainland also has a new upcoming look with a lot more detail

Community AnnouncementsMay 24, 2021
Early Access: Week 121 Thoughts

I've come to a point where I can't force progress, what worked in the past doesn't work anymore, it's been like this for a while, maybe the problem is approaching things quantitatively - if I stop trying to force progress, a natural flow of…

Community AnnouncementsMay 17, 2021
Early Access: Week 120 in Review

Mainly spent working on the tutorial, not much to show this week yet

Community AnnouncementsMay 10, 2021
Early Access: Week 119 in Review

This week was mainly dedicated to working on the new player experience, first character of a new player now emits the aura for 7 days, but it didn't seem like enough - I hoped interaction with non-afk players could improve the experience It…

Community AnnouncementsMay 3, 2021
Early Access: Week 118 in Review

The instance "Lair of the Dark Mage" is ready There's a new ring that adds the "Zap" ability, shoots a 200ms cooldown ray that deals 200 pure damage As with everything, this instance will get balanced a lot too, I plan to introduce more com…