DISTILLING…
DISTILLING…
15 entries in codex
New 1vs1 Map was created - Forests of Vrathor. Following lots and lots of 1v1 Engagements, I figured it might be good to expand the pool of 1v1 maps. So here it is, Enjoy Forests of Vrathor.Other minor bugfixesFixed Announcer volume being t…
Our first patch is up: (settings) Fixed issue with resolution frequency not sticking(settings) Added option to invert mouse drag scroll(game) Added Aeternus as playable hero for Scourge faction(multiplayer) Added option to rename username o…
The time has finally comeIt took years of work to reach this point. I kept delaying the release because I wanted to be absolutely sure the game's quality was where it needed to be for players and buyers. My focus has always been delivering …
The battlefield is calling upon you! We are incredibely excited to officially announce that Liquidation will be launching into Early Access on August 4th, 2026! To celebrate this, we've premiered a brand-new trailer showcasing a glimpse of …
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Keybindings EditorIn the past, one of the most popular requests was to make the action panel keybinds grid-based, which is why the game is set up like that by default. But we know many of you want more control. Since then, the top request f…
Steam Next Fest is officially behind us! The Liquidation demo was just disabled for the time being, as it stopped being representative of the current state of the game. Now, this post isn't here to get you talking about the game, or to remi…
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The time has come! We are thrilled to announce that Liquidation is officially taking part in Steam Next Fest.The festival already kicked off. You can download and play the demo now!What’s Included in the Demo?Whether you are looking for a n…
Back with another look at what's cooking behind the scenes for Liquidation. Once the battle dust settles you might want to know exactly how you performed. That's why the Debriefing Screen was created!No more guessing who carried the match. …
Until today, widescreen support was missing simply because I don’t own a widescreen display myself, so it slipped under my radar. Once I realized the oversight, I jumped on it and got it fixed. Liquidation now fully supports widescreen reso…
Smooth and responsive unit movement is one of the pillars of a great RTS experience. And although Liquidation provided decent movement systems, they were far from perfect. There were still instances where units could get stuck or choose les…
Next Liquidation Demo is here! Starting June 3rd, 2025 - the new Liquidation demo will be live for one week only! In the demo you can: Battle the AI in classic skirmish mode Face off against other players (lobby based, no matchmaking) Play …
The Scourge Alliance Please, welcome the third fully playable race in Liquidation - the Scourge Alliance! Rising from the depths below the ground, the Scourge bring with them an arsenal of highly advanced technology and a force unlike anyth…
Hello Everyone! We had some discussions on the Community Discord in February and March about introducing new game modes to Liquidation. From those discussions sprung King of the Hill mode, now it's live in the game and fully playable! How d…
Hello there! Just so you know - the game is still cooking, and it's cooking well. To show you a little of what's happening behind the scenes, here's a showcase of some of the new portraits that are in the game, along some familiar Crusade f…
Long time no see! We've had a huge break from writing news, but the game development didn't stop even for a moment in that time. Actually, there's been a lot of exciting things happening behind the scenes. Anyway, today it's time to talk ab…
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Two years of development
■ substantial ■ routine
15 announcements · 3 substantial · 17 months with nothing