Nevergrind
In the codexCasualIndieRPG

Nevergrind

Embark on a legendary treasure-hunt in Vandamor! Master real-time combat and build lethal chain combos for epic rewards. Define your playstyle with a unique talent tree and discover powerful items! Experience a streamlined dungeon crawl focused on pure combat and treasure hunting!

DEV: Neverworks GamesPUB: Neverworks GamesAppID 948820
UPDATE PULSEevery ~1d·last 69d ago·18 recent on record

Is Nevergrind still being updated? — the short answer, with the evidence.

52.4
Weak

Elixir Rating

68.9% of 61 Steam reviews are positive, which after adjusting for sample size gives a reception score of 56.4. It was sold as a game that would keep being worked on, and the developers have gone dormant — subtracting 4.0.

reception 56.4·support −4.0·Weak

Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated

Should you look into this?

From Steam's own record

Current price

$6.49$12.99−50%

Development

Dormant

Last heard from developers

2 months ago

Usual rhythm

every ~1 days

Substantial updates (6 mo)

1

Current silence

70× normal

The developers have been silent for 69 days against a normal rhythm of about 1 — roughly 70 times longer than usual. 1 substantial update landed in the past six months, 1 of them major. It is currently 50% below its usual price.

Distilled by the oracle

Our coverage

2 dispatches written from this game’s announcements

releaseAug 24, 2026

Nevergrind Leaves Browser Behind with Full Steam Release

Neverworks Games has announced the full release of Nevergrind on Steam, closing out a development arc that stretches back to September 2012, when the game launched as a browser title hosted on the studio's own domain. A self-described formal release followed in April 2015, before shifting gaming culture prompted the move to Steam.

The game began life as an EverQuest-based fan project, using static background images and cropped monster sprites from the MMO. As it grew, the studio overhauled graphics and lore into an original universe — a transition the announcement acknowledges "upset some of our earliest players" but calls a necessary step.

What changed for the Steam version

Because the Steam release is single-player only, some web features did not carry over — including a leaderboard and an Armory-style system for viewing friends' characters. The studio says it viewed the game as principally single-player and chose to omit those online components.

In their place, several new capabilities were added:

  • Support for 10 languages
  • Turbo mode (game speed control)
  • 4K support
  • Hotkey customization
  • Hand-drawn avatars
  • Steam Cloud support for cross-device character data

For players who followed Nevergrind through its browser years, this release represents the end of a fourteen-year journey — and a more portable, configurable version of the game than has existed before.

releaseAug 22, 2026

Nevergrind Leaves Browser Behind with Full Steam Release

Neverworks Games has announced the full release of Nevergrind on Steam, closing out a development arc that stretches back to September 2012, when the game launched as a browser title hosted on the studio's own domain. A self-described formal release followed in April 2015, before shifting gaming culture prompted the move to Steam.

The game began life as an EverQuest-based fan project, using static background images and cropped monster sprites from the MMO. As it grew, the studio overhauled graphics and lore into an original universe — a transition the announcement acknowledges "upset some of our earliest players" but calls a necessary step.

What changed for the Steam version

Because the Steam release is single-player only, some web features did not carry over — including a leaderboard and an Armory-style system for viewing friends' characters. The studio says it viewed the game as principally single-player and chose to omit those online components.

In their place, several new capabilities were added:

  • Support for 10 languages
  • Turbo mode (game speed control)
  • 4K support
  • Hotkey customization
  • Hand-drawn avatars
  • Steam Cloud support for cross-device character data

For players who followed Nevergrind through its browser years, this release represents the end of a fourteen-year journey — and a more portable, configurable version of the game than has existed before.

Recent Transmissions

18 entries in codex

Community AnnouncementsJul 26, 2026
Reverted changes to steam overlay

2026-25 Changes: - Reverted package.json settings - steam overlay should work again

Community AnnouncementsJul 25, 2026
Minor update to remove logging

Minor update to remove logging

Community AnnouncementsJul 25, 2026
Adjusted package.json for performance concerns

2026-24 Changes: - Adjusted package.json for performance concerns

Community AnnouncementsJul 24, 2026
Minor fix to enchanter spell animation

2026-23 Changes: - Fixed Enchanter's Whirl Til You Hurl animation

Community AnnouncementsJul 21, 2026
Minor tooltip fix

2026-22 Changes: - Fixed Arch Mage and High Priest set item tooltips

Community AnnouncementsJul 18, 2026
Character auto-selection, tooltip fix, debug improvements

2026-21 Changes: - Your last selected character is now automatically selected on the title screen - Fixed the block rate reference on shield tooltips - Modified debug output to be more helpful (probably)

Community AnnouncementsJul 18, 2026
Translation improvements, skill unlocks, bug fixes

2026-20 Changes: - Made significant improvements to the set and tooltip translations - Fixed High Priest's full set bonus to reduce mob resists properly - Fixed Magician's Armageddon milestone bonus which reduced fire resistance - The chara…

Community AnnouncementsJul 18, 2026
Traditional Chinese bug fix, two new options

2026-19 Changes: - Enabled a new debug mode to help report errors (off by default) - Fixed a bug that prevented selecting Traditional Chinese - A new option allows you to disable screen shaking

Community AnnouncementsJul 18, 2026
Translation improvements, bug fixes, set item fix

2026-18 Changes - Wraith's Envy will now appear as part of the Wraith set - Mobs no longer die if you are dead - Improved the translation in many areas. Particularly in the tooltips.

Community AnnouncementsJul 15, 2026
Minor tooltip padding adjustment

2026-16 Improved the padding on certain tooltips

Community AnnouncementsJul 15, 2026
Fixed a bard talent reference in the talent window

2026-15 Fixed an undefined reference in the Bard's talent window

Community AnnouncementsJul 15, 2026
Exit Game bug fix

2026-14 Fixed a bug that caused Exit Game to fail when no characters have been created yet.

Community AnnouncementsJul 14, 2026
Display size bug fixes and improvements

2026-13 - Clicking Default Settings will now revert the display size - The confirm display size modal now appears in the center of the screen for more convenient access - The new max screen size is now 5120x2160 in fullscreen mode - Fixed t…

Community AnnouncementsJul 14, 2026
Second achievement fix (fixed for real)

2026-11 changes: - Additional minor achievement fix

Community AnnouncementsJul 14, 2026
Fixed achievements =)

2026-10 updates: - Achievements trigger as intended now!

Community AnnouncementsJul 14, 2026
Turbo setting now saves

2026-9 changes: - The turbo setting now saves on reset - The new default is 3 turbo stars (instead of 1)

Community AnnouncementsJul 14, 2026
Fixed wizard tooltips, enabled talent menu toggling

Changes: - Wizard talent tooltips now render as intended - You may now toggle the visibility of the talent menu by pressing the talent hotkey

Community AnnouncementsJul 13, 2026
Nevergrind Full Release Day!

It's finally here! A huge thank you to the Nevergrind community and the beta testers who helped us iron out all of the technical issues. We are so happy to see this game FINALLY complete its journey from its web-based roots to its final des…

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