Blueprint: EV Launches on Steam With Full Campaign and Multiplayer
The EV business simulation leaves its demo phase and arrives as a complete six-act game with Steam-native multiplayer for up to four players.
Blueprint: EV is now live on Steam, moving beyond its demo into a full release that covers the entire arc of founding and running an electric vehicle company across twenty-four quarters.
The structure is deliberately unforgiving. Three decisions at the start — market segment, vehicle body type, and management style — lock in your foundation. Everything else, from battery chemistry to manufacturing approach to software, must be earned through in-game Blueprint Research and fundraising. There is no restart from quarter one.
What the full game includes
- A three-act campaign: Act I pits you against slow-moving incumbents; Act II introduces import rivals that claim roughly a third of the market; Act III sees the market saturate and contract, with a potential acquisition offer as one possible exit.
- Eight endings, ranging from Tech Titan to Forced Liquidation.
- 84 opening positions, drawn from combinations of market segment, body type, and management style.
- Steam multiplayer for 2–4 players: one player hosts the shared market, each player founds a competing company, AI founders fill empty seats, and results are scored on the same five-pillar system as single-player.
- A real P&L each quarter: pricing, production, R&D, market intelligence, and financing all require active decisions. Demand resolves through a multinomial logit model, and bank covenants carry genuine consequences.
For players who finished the demo and wanted more runway, the full release delivers the complete arc its premise promised — and now lets rivals settle the market in the same economy, quarter by quarter.
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