Box Knight Launches After Six Years — On Sale Until 8 September
The Adelaide indie studio WeMaT has shipped its roguelite after a development road that ran through prototype grants, festival floors, and a year of fruitless publisher meetings.
Box Knight (AppID 1678650) is live on Steam as of 25 August 2026, closing out a six-year development by We Made A Thing Studios — a three-person team based in Adelaide, South Australia. The studio began with a prototype grant in 2020 and, after appearances at Gamescom, PAX, and SAGE (where it took a Best in Exhibition award), opted to self-publish rather than continue pursuing a publisher deal.
What's in the game
- A roguelite campaign with weapons, elemental specialisations, and build options that, per the announcement, go "properly unhinged by floor four"
- Local co-op for two players
- Boss fights framed as monstrous takes on workplace archetypes
- Costumes, secrets, and a death-triggered progression mechanic tied to a in-game cubicle
Launch sale
The game is 15% off until Monday 8 September 2026, after which it returns to full price. The discount is the only pricing detail the studio provided.
The team has flagged that updates, quality-of-life fixes, and new content are planned, and is directing bug reports to its Steam Discussions page and Discord. Reviews, they note, are the primary visibility lever for a small release — a candid reminder of how the platform's discovery mechanics weigh on indie launches.
For players interested in couch co-op roguelites with an absurdist office premise, the window to buy at a discount closes in under two weeks.
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