Burglin' Gnomes Sold 500k Copies in Three Weeks; Bug Fix and Roadmap Next
The solo developer behind the breakout gnome game outlines what comes after a surprisingly large launch — and why there is no content timeline yet.
Burglin' Gnomes, a game about gnomes developed by Fobri, sold over 500,000 copies in its first three weeks on Steam. The developer has since taken a short break, citing creative fatigue from more than a year of sustained development, including a particularly demanding period in the months before launch.
What comes next
- A bug fix update is currently in progress and will ship before any new content work begins.
- After the patch, Fobri plans to review community suggestions from Discord and the Steam forums.
- No timeline exists for a content update; the developer explicitly does not want to ship uninspired additions to meet an arbitrary cadence.
- An asymmetric PvP mode — in which one player could take the role of the human, possibly in VR — is described as the most compelling idea under consideration, though it would require significant work.
- A roadmap or update plan is being considered.
- To mark the 500k milestone, the game will go on sale on Friday the 17th.
For players, the immediate takeaway is modest: a bug fix is on the way, but anyone hoping for new content should expect a measured pace set by a solo developer who is being deliberate about what gets built next.
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