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ReleaseCatch Flex

Catch Flex Launches Full Release: Camera-Based Rhythm Game, No Hardware Required

A rhythm game that reads your body through an ordinary webcam ships its full feature set on day one, skipping Early Access entirely.

Distilled Sep 3, 2026·1 min read·source confidence93%
Catch Flex

Catch Flex, developed by Vilegacy LLC, is out now — a rhythm game that uses a standard camera or smartphone to track full-body movement. No VR headset, gamepad, or wearables are required.

The game skips Early Access and ships with every planned feature already in place.

What's included at launch

  • Vol. 1: Ten hand-charted tracks spanning house, electro, and techno at 96–150 BPM
  • Six gameplay elements: Cut, Catch, Kick, Stomp, Slide, and Dodge — each demanding a distinct physical motion
  • Split-screen Versus: Local head-to-head on one screen; one copy covers both players, and the second player only needs their own camera or phone
  • Global leaderboards: One per track
  • Ten achievements, described as not uniformly easy
  • Custom level loading accessible directly from the main menu
  • Browser-based level editor at editor.catchflex.com — no installation needed, with in-game testing via Creator Mode
  • Free phone controller app at controller.catchflex.com, connecting over Wi-Fi for low-latency camera input
  • Steam Deck support via the phone app as camera; a TV connection is recommended for better motion readability
  • Updated demo offering the first track in full with no time limit
  • Launch discount: 10% off until September 12

For players without dedicated peripherals, Catch Flex represents a relatively rare proposition: a physically demanding rhythm game that requires only a camera and sufficient floor space.

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