CONTROL Resonant Launches: Remedy's Seven-Year Paranatural RPG Arrives
After nearly a decade in development, Remedy's follow-up to CONTROL is now available, placing players in a reality-warping Manhattan with a new protagonist.
Seven years is a long time to build a game. Remedy Entertainment's Creative Director Mikael Kasurinen says the development cycle wasn't the product of any single decision, but of chasing an ambition complex enough to require rebuilding, discarding, and trying again — repeatedly.
What the source tells us
- CONTROL Resonant is out now on Steam (AppID 3669870), published September 24, 2026
- Players take the role of Dylan Faden, a new protagonist distinct from the first game's lead
- The game is described as a paranatural action RPG set in a reality-warping Manhattan
- It combines "powerful abilities, intense combat and deep exploration"
- Kasurinen characterizes the project as one meant to "provoke" and feel unlike prior Remedy work
- No prior knowledge of the original CONTROL is required — the studio says it is designed to be accessible to newcomers and returning players alike
The Creative Director's statement is notably candid: mistakes were made, systems were rebuilt, and easy was never the goal. Whether that transparency signals hard-won craft or a defensive posture ahead of player reception is something only the game itself can answer.
For players who bounced off the original or never started, the studio's explicit invitation to newcomers removes the most common barrier to entry.
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