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Endacopia 1.02 Patches a Wave of Softlocks and Visual Glitches

Developer AndyLand has pushed a broad bug-fix update addressing more than a dozen reported issues, many of them capable of halting progress entirely.

Distilled Aug 19, 2026·1 min read·source confidence93%
Endacopia

The 1.02 patch for Endacopia arrives on the back of player-submitted bug reports, which developer AndyLand describes as alarming to wake up to — though clearly useful. The update targets a long list of softlocks, crashes, and visual oddities sourced directly from community feedback.

What changed

  • Mellow rendering error fixed — the character was drawing beneath all other elements; players with permanently affected saves are advised to re-enter Timesville and visit the shack near the bridge spawn point
  • Telescope interaction restored at the same Timesville location, linked to the above rendering bug
  • Multiple softlocks resolved, including: opening inventory during room transitions, skating toward the bridge or left of the aquarium, opening inventory at the exact frame the beach crab spawns, and getting stuck on the top-right of the Office stairs
  • Crash/softlock on boss defeat fixed — beating Fake Mellow or the Chameleon at 0 HP could previously end the session
  • Roulette Lever partially addressed — the lever still jams, but re-interacting with it now resets the machine; players with affected saves are asked to report results
  • Visual bugs corrected: camera movement on Thomas's grave, the Chameleon's corrupted texture after a death-and-stalk sequence, Evil AI text overlapping the pause screen, and camera failure when used on the Floppy Disk character
  • Cat Wizard fight bug fixed — the character incorrectly restored the mouth sense ability to players who had not yet unlocked it upon dying in that encounter

One known issue remains open: the Toy/Marble puzzle and the object-placement failure cannot yet be replicated by the developer, so a fix is still pending.

For players who have been stalled by any of these bugs, 1.02 represents a meaningful clearing of blockers across several distinct areas of the game.

Distilled from 1 source

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