Nevergrind Leaves Browser Behind with Full Steam Release
A passion project that began as an EverQuest fan game in 2012 has completed its migration to Steam — with a handful of meaningful upgrades along the way.
Neverworks Games has announced the full release of Nevergrind on Steam, closing out a development arc that stretches back to September 2012, when the game launched as a browser title hosted on the studio's own domain. A self-described formal release followed in April 2015, before shifting gaming culture prompted the move to Steam.
The game began life as an EverQuest-based fan project, using static background images and cropped monster sprites from the MMO. As it grew, the studio overhauled graphics and lore into an original universe — a transition the announcement acknowledges "upset some of our earliest players" but calls a necessary step.
What changed for the Steam version
Because the Steam release is single-player only, some web features did not carry over — including a leaderboard and an Armory-style system for viewing friends' characters. The studio says it viewed the game as principally single-player and chose to omit those online components.
In their place, several new capabilities were added:
- Support for 10 languages
- Turbo mode (game speed control)
- 4K support
- Hotkey customization
- Hand-drawn avatars
- Steam Cloud support for cross-device character data
For players who followed Nevergrind through its browser years, this release represents the end of a fourteen-year journey — and a more portable, configurable version of the game than has existed before.
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