Poolar Bear Patches Silent GPU Memory Leak on Windows
A backend switch from Direct3D 12 to Direct3D 11 resolves a Unity-driven memory issue that was quietly consuming GPU resources.
A small but meaningful fix has arrived for Poolar Bear. Developer ichineego games identified a memory leak tied to Unity's Direct3D 12 graphics backend, which was silently consuming GPU memory on certain Windows systems — the kind of problem that can cause gradual performance degradation without an obvious cause.
What changed
- The Unity graphics backend has been switched from Direct3D 12 to Direct3D 11
- The leak is described as fully resolved under the new backend
- No visual difference is noted between the two backends
The fix was driven by player reports, which the developer acknowledged with a direct thanks in the announcement.
For affected players, the practical outcome is straightforward: GPU memory should no longer climb unchecked during a session, and no graphical trade-off accompanies the change.
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