Ready or Not's Mission Editor Brings Granular NPC Customization in v1.5 Update
A forthcoming free update introduces a tool letting players reshape suspect, civilian, and AI behavior on a per-mission basis.
VOID Interactive's 90th development briefing for Ready or Not, published July 30, 2026, centers on a single new feature: the Mission Editor, a modification tool arriving as part of the free v1.5/1.5.1 update across all platforms "in the coming weeks."
What changed
- The Mission Editor allows granular adjustment of Suspect, Civilian, SWAT AI, and player variables within existing missions.
- Suspect AI modifiers form the core of the tool, enabling fine-tuning of behaviors and combat effectiveness.
- Appearance presets from other missions — including associated voice-over sets — can be applied to suspects.
- A cowardly archetype makes suspects more likely to hide behind or under objects; a tactical archetype creates more coordinated opposition.
- Mission-specific characters that are named, objective-tied, or otherwise required may remain unaffected by customization.
- VOID describes this as an "initial introduction launch," with improvements to the Mission Editor planned for future updates alongside additional bug fixes and content.
- The update is free and targets all platforms.
The briefing carries the standard caveat that its contents remain a work in progress and subject to change — and that ongoing development work extends beyond what any single briefing covers.
For players, the Mission Editor offers a meaningful layer of replayability: the same maps can now present meaningfully different threat profiles without requiring separate community-built missions.
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