Ready or Not's Mission Editor Lets Players Reshape Enemy AI Before Each Op
The upcoming free v1.5/1.5.1 update introduces a granular customization tool that rewrites how suspects, civilians, and SWAT AI behave within existing missions.
VOID Interactive's tactical shooter is gaining a new layer of control. Development Briefing Vol. 90, published July 30, 2026, introduces the Mission Editor — a modification tool arriving to all platforms in the coming weeks as part of the free v1.5/1.5.1 update.
What changed
- Mission Editor allows granular tweaking of gameplay variables within existing missions, with a primary focus on non-playable characters
- Covers Suspect AI, Civilian AI, SWAT AI, and player-related variables
- Suspect AI modifiers form the bulk of the feature, letting players fine-tune behaviors and combat effectiveness
- Appearance presets from other missions can be applied, including associated voice-over sets
- The cowardly archetype makes suspects more likely to hide behind or under objects
- The tactical archetype pushes suspects toward more coordinated behavior
- Mission-specific characters who are objectives, named, or otherwise required may not be fully editable
- The update also includes bug fixes
- The developer notes this is an initial launch, with improvements to Mission Editor planned for future updates
The source text notes that briefing content may still be a work in progress and subject to change.
For players who have exhausted the existing mission roster, the Mission Editor offers a meaningful axis of replayability — the same maps, reshaped by the dispositions of the people inside them.
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