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Royalty Free-For-All 1.0.8 Rebalances Four Characters and Fixes Crashes

A focused patch tightens collision data and adjusts several characters' specials and aerial attacks while clearing out a cluster of crash bugs.

Distilled Sep 20, 2026·1 min read·source confidence93%
Royalty Free-For-All

Version 1.0.8 of Royalty Free-For-All arrives with developer aaaagamedev describing it as a set of "corrections to bring the game more in line with our vision" — modest language for a patch that touches four characters and resolves at least five distinct crash conditions.

What changed

Lancelot

  • Air Special: Last hit knockback growth raised from 0.2 to 0.4; launch angle tightened from 70 to 65.

Nessie (the most heavily revised character)

  • Ground Special bubble now pops when Nessie herself is hit.
  • Initial bubble trap no longer deals damage (previously 6%).
  • Bubble trap duration reduced: old scaling was 45–180 frames over 0–135 damage; new scaling is 30–120 frames over 0–180 damage.
  • Grab whiff ending lag increased by 10 frames.
  • Initial grab hitbox shrunk and moved inward; a second hitbox was adjusted to prevent new deadzones.
  • Fixed a crash when a character KO'd by max damage was inside the bubble.

Quick Brown Fox

  • Ground Special can now be wall teched.

Sakura

  • Air Weak Side: hitbox enlarged.
  • Air Weak Up: split into an 8-damage sweetspot (front, unchanged behavior) and a 6-damage sourspot (behind, launches at 110 degrees).
  • Air Weak Down: sweetspot base knockback increased, angle shifted from 295 to 290; sourspot hitbox enlarged without affecting sweetspot access.

Sweeney Todd

  • Air Weak: new 5-damage, low-knockback hitbox added to the upper area of the attack.

Crash fixes

  • Projectile connecting after its source character was already gone.
  • Grabbing a Break the Targets object at the exact moment the grab ended.
  • Palette changes on character select with no character selected.
  • Cycling a menu setting with only one available option.

Nessie players in particular will need to rethink bubble-trap setups, while Sakura gains meaningful coverage behind her on the up aerial.

Distilled from 1 source

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