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SAND: Raiders of Sophie Redeploys Update #2 After Rollback

A patch pulled within a day over server failures returns with a broader set of fixes, including anti-cheat, physics, and movement corrections.

Distilled Jul 6, 2026·1 min read·source confidence91%
SAND: Raiders of Sophie

tinyBuild's SAND: Raiders of Sophie has seen a turbulent first week. The studio notes that over 300,000 players joined since launch, and community feedback has been shaping a rapid patch cadence — though not without friction.

Update #2 was initially deployed, then rolled back after causing widespread server connectivity failures that left players stuck on a "Connecting" screen. The re-released version now includes that original fix alongside additional changes.

What changed

  • Servers: Fixed the issue that caused servers to become unavailable and stranded players on the connecting screen
  • Anti-cheat: Improved BattlEye behavior to reduce false-positive bans
  • Performance: Occlusion changes with a minor positive effect on frame rates
  • Tramplers: Reduced collision shakes and glitches; possibly fixes characters being launched into the air; possibly fixes invisible trampler parts that remained interactable
  • Economy: Corrected energy rod selling price on contract platforms from 450 to 50
  • Combat: Fixed extra autocannon shots triggered by right mouse button
  • Visuals: Fixed oversaturated boxes and props in the lobby; fixed flickering names on the landing cutscreen
  • Character controller: Fixed getting stuck on terrain, multiple parkour issues, and general movement bugs; fixed trampler stability not affecting speed; fixed bodies remaining airborne after death

The rollback-and-redeploy cycle signals an active development posture, but players who encountered the false-positive BattlEye bans in particular will want to verify their standing after this update lands.

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