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SAND: Raiders of Sophie Update #2 Addresses Server Outages, Physics, and Bans

A wide-ranging patch restores server stability after a failed prior update and works through a backlog of movement, collision, and gameplay bugs.

Distilled Jul 7, 2026·1 min read·source confidence88%
SAND: Raiders of Sophie

tinyBuild-Jay announced on July 3, 2026 that server maintenance would precede the redeployment of Update #2 for SAND: Raiders of Sophie — a patch that had to be pulled after the previous day's update caused servers to become unreachable, leaving players stuck on the "Connecting" screen.

The patch rolls back that failed update and reintroduces fixes alongside new work.

What changed

Stability & anti-cheat

  • Fixed the server unavailability that caused the "Connecting" screen loop
  • Improved BattlEye behavior to reduce false-positive bans

Trampler vehicles

  • Reduced shakes and glitches during trampler collisions
  • Possibly fixed characters being launched into the air after trampler collisions
  • Possibly fixed invisible trampler parts that remained interactable
  • Fixed trampler stability no longer affecting speed
  • Improved occlusion for trampler compartments (some cases remain, flagged for a future update)

Movement & character controller

  • Additional improvements to character movement, including fixes for getting stuck on terrain, parkour issues, and general movement bugs
  • Fixed a character's body remaining airborne after death

Gameplay & UI

  • Fixed extra autocannon shots triggered by right mouse button
  • Fixed energy rod selling price on contract platforms (corrected from 450 to 50)
  • Fixed oversaturated boxes and props in the lobby
  • Grenade pin no longer auto-pulls in Outlaw controls
  • Fixed flickering names on the landing cutscreen
  • Improved hit registration
  • Improved upior enemy behavior, including collision with the player

Players are instructed to exit the game and manually download the update once maintenance concludes — a necessary step given the redeployment workflow. The breadth of the changelist suggests the team is working through a significant debt of physics and netcode issues accumulated around launch.

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