SAND: Raiders of Sophie Update #2 Patches Movement, Upiors, and Dupe Exploits
The second post-launch update addresses a broad sweep of bugs spanning the character controller, enemy AI, and item duplication exploits.
Server maintenance for SAND: Raiders of Sophie preceded the rollout of Update #2, with tinyBuild-Jay advising players to exit the game and manually download the patch once maintenance concluded.
What changed
Character & Movement
- Further improvements to the character controller, including fixes for getting stuck on difficult terrain
- Several parkour and general movement issues resolved
- Toggle and Combine Sprint settings now work as intended
Combat & Enemies
- Hit registration improved
- Grenade pin no longer pulls automatically under Outlaw controls
- Upiors received a substantial AI overhaul: they now collide with players, move less erratically, behave more responsively, and can operate cannons (excluding shotguns) — though they will abandon a cannon when a player approaches
Visuals & Environment
- Flickering names on the landing cutscene fixed
- Improved occlusion for trampler compartments (some edge cases noted as still pending)
- A gas giant has been added next to the Sophie
- Pop-up design improvements
Bugs & Exploits
- Two item duplication exploits fixed: one via the captain's compartment fridge, one during trampler extraction
- Doors no longer display as broken after being repaired with a Repair Kit
- Compartment doors no longer restore improperly after repair
- Characters no longer respawn outside crew compartments
- Fixed an exploit allowing entry into compartments by sliding on entrance group ladders
- Fixed the issue where an expedition would incorrectly end for a player while teammates remained alive — a bug that also disrupted post-expedition loot distribution
Taken together, the patch tightens the game's core loop at a point where movement reliability and fair loot recovery matter most to a new playerbase finding its footing.
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