SAND: Raiders of Sophie Update #2 Targets Movement, AI, and Expedition Bugs
A week into launch, tinyBuild addresses its most-reported issues across character control, enemy behavior, and game-breaking expedition logic.
Seven days after opening, SAND: Raiders of Sophie has drawn over 250,000 players — and a corresponding volume of bug reports. Update #2, published July 2, works through the most common complaints submitted during that first week.
What changed
Character & movement
- Further improvements to the character controller, covering terrain-stuck issues, parkour, and general movement
- Toggle and Combine Sprint settings now function as intended
- The grenade pin no longer pulls automatically under Outlaw controls
Enemy AI — Upiors
- Upiors now have collision with the player
- Movement is described as less twitchy and more responsive
- Upiors can now operate cannons (excluding shotguns) and will vacate them when a player approaches
World & visuals
- Hit registration improved
- Occlusion on trampler compartments improved (some edge cases remain, flagged for a future update)
- A gas giant has been added adjacent to Sophie
- Flickering names on the landing cutscene are fixed
- Several pop-up designs revised
Progression & multiplayer
- Fixed a bug where an expedition would end for one player even while teammates remained alive, which also caused loot not to be received
- Players can no longer enter compartments by sliding on entrance group ladders
- Matchmaking preferences fix is noted, though the source text cuts off before the full description
- Crew compartment respawn and repair kit door-state bugs resolved
For a game still in its first week, the patch prioritizes the kind of friction — sticky terrain, broken sprinting, solo-ejection from co-op runs — that quietly erodes player trust.
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