SAND: Raiders of Sophie Update #5 Overhauls Artifacts and Fixes Terrain
A broad mid-cycle patch addresses anti-cheat, rendering performance, and a significant rebalance of the game's artifact systems.
Update #5 for SAND: Raiders of Sophie arrived on 24 July 2026, described by publisher tinyBuild as a response to common player feedback and bug reports accumulated over the past several weeks.
What changed
Artifacts have been substantially reworked:
- Sphere shield is now impenetrable from both sides, with HP raised from 15,000 to 25,000
- Activated artifacts can be destroyed by dealing direct damage to them — they carry 900 HP and accept Infantry and Siege damage
- Activated artifacts are instantly destroyed by an EMP Wave
- WOK Bomb cannot be destroyed by Infantry or Siege damage, but can be destroyed by EMP
- Artifacts now trigger small VFX and SFX on destruction
Performance and rendering:
- BattlEye anti-cheat improvements
- Optimized rendering and streaming of terrain; loading is now described as smoother
Bug fixes include:
- Smoke no longer attaches to the trampler
- Item duplication exploit with boxes resolved
- Trampler can no longer clip under terrain after destruction
- One cause of "suspicious activity" kicks addressed
- Character transparency bug in Spectator mode fixed
- Softlock on extraction for teams of two or more corrected
- Various UI fixes
The patch ships alongside a candid list of known issues — including shotgun damage drop-off at close range, Ironclad trigger exploits, and client-server desync on Upior positioning — flagged for resolution in upcoming updates.
For players who found artifact encounters unpredictable or the sphere shield underwhelming, the rebalance meaningfully shifts how engagements around activated artifacts play out.
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