ShipShaper: Falconeer Chronicles Adds Full Physics Toggle in Latest Beta Patch
A new simulation mode lets ships list, keel over, and sink based on real weight distribution — rewarding thoughtful design and punishing reckless gun placement.
A beta patch for ShipShaper: Falconeer Chronicles has been rolled out to all players following a day of internal testing, bringing a headline physics feature alongside a round of quality-of-life fixes.
What changed
- Full physics toggle added in world mode: ships can now list, keel over, and sink. Stability is calculated from hull proportions, superstructures, gun weight, riggers, and related factors.
- Middle hull themes no longer stay locked to the humb after selecting a whaleback bow — they revert to whatever theme was active beforehand.
- Smoke particle effects have been remade as a lighter, properly lit variant that responds to the boat and sky lighting.
- Medium and small emplacements are now physically smaller, with a wider scale range that allows them to shrink further.
- Gafs have been lengthened at player request.
- Rigger scaling has received an extra option for greater versatility.
- Darktide foil spamming has been prevented.
- Delete mode now deselects the hull first when clicking it, so subsequent deletion targets receive proper rollover behaviour.
- Review reminders added, triggered on the third and fifth save, or the first time a ship is submitted — shown only once, and only if the player presses the prompt.
- First-boot help menu now appears when no autosaves are detected.
The physics toggle is the patch's center of gravity: players who stack guns at the stern now have a mechanical reason to reconsider, and ship stability becomes a genuine design constraint rather than a cosmetic concern.
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