ShipShaper: Falconeer Chronicles
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ShipShaper: Falconeer Chronicles

ShipShaper is a creative game about the simple joy of designing ships. Nothing more. Nothing less. Export to Bulwark, 3D print, or use in your own games with a free commercial license.

DEV: Tomas SalaPUB: Wired Productions, Gamersky GamesAppID 4339280
DEVELOPER POSTSevery ~5d·last 1d ago·25 recorded in 6 months

Is ShipShaper: Falconeer Chronicles still being updated? — the short answer, with the evidence.

Catch up before you play

Developer activity at a glance

Catch up on ShipShaper: Falconeer Chronicles with the developer’s own announcements. Start with the newest recorded post, then explore the details before you return.

Newest identified developer post

Something Big Is On The Horizon...

· Published by the developer

3recent developer posts shown belowSelected from the developer record, separately from press coverage. Announcements are not necessarily shipped patches.
Last successful news check: This is our collection date, not the date of the latest patch.
  1. Newest in this record ·

    Something Big Is On The Horizon...

    From the recorded announcement

    Ahoy Shapers of Ships! The rumours are true! Something big is coming! Something big is coming and ShipShaper is EVOLVING. We have been making waves! Gather your troops, you'll need your friends for this one. The RumourA brand-new, EXPLOSIVE, game-changing mode is on the horizon (see what I did there?)Want to be among…

    Read more of this announcement

    Ahoy Shapers of Ships! The rumours are true! Something big is coming! Something big is coming and ShipShaper is EVOLVING. We have been making waves! Gather your troops, you'll need your friends for this one. The RumourA brand-new, EXPLOSIVE, game-changing mode is on the horizon (see what I did there?)Want to be among the first to play it? We're opening sign-ups for a special playtest, giving you the chance to get your hands on the new mode before it officially launches. Sign Up here!https://shipshaper.firstlook.gg/signup/playtesterWe've also made a small adjustment to SHIPSHAPER's Early Access price as we prepare for this next big chapter. You've been with us since day one, and we cannot thank you enough for all the support you've shown us so far, and we wanted those who jumped aboard early to have the best possible price. But now we're ready to sail onwards into our new mode. We won't make you wait too long either. Next week we'll show you what we've been cooking, and then you can experience it for yourself in the playtest! Here's a tiny tease just for fun! Until next week, so long sailors, and join our discord for more updates! The Falconeer Chronicles Discord ːsteamhappyːMuch love,Tomas & ShipShaper Crew!

    Read original announcement ↗
  2. Earlier announcement ·

    WINNER ANNOUNCED - Iron Age Torpedo Boat of the Grand Armada

    From the recorded announcement

    Winner 4! We have our fourth winner! This week's theme was: Iron Age Torpedo Boat of the Grand Armada.and the winner is... Lindemo - Emperor Anchordragger! This boat is awesome and perfectly matches the theme - congratulations Lindemo! If you want to check out the boat for yourself, or even export it to your own…

    Read more of this announcement

    Winner 4! We have our fourth winner! This week's theme was: Iron Age Torpedo Boat of the Grand Armada.and the winner is... Lindemo - Emperor Anchordragger! This boat is awesome and perfectly matches the theme - congratulations Lindemo! If you want to check out the boat for yourself, or even export it to your own fleet, see it here in the Steam Workshop:We can't wait to start prepping your prize and send it over!ICYMI - Every week the game has a challenge for you to build towards - and gives you 7 days to create the ship that best suits the theme. Team Wired and Tomas will then view and evaluate the best boat - whether that's a faithfully accurate replication of something from real life, or something bizarre beyond our imagination! The winner will be notified and asked to provide delivery details, and we'll send you your prize! Keep an eye on the in-game theme and get those boats built and shared on the Steam Workshop for consideration! See you next week!

    Read original announcement ↗
  3. Earlier announcement ·

    Major update now live

    From the recorded announcement

    Hi everyone, it's been a few weeks, more than that even!, shame on me... An unusually long time since updates. And unless you've been dipping into the public beta here on steam (via game properties/betas). But it's time to update some stuff on the main branch, that's been tested well enough and also solves some major…

    Read more of this announcement

    Hi everyone, it's been a few weeks, more than that even!, shame on me... An unusually long time since updates. And unless you've been dipping into the public beta here on steam (via game properties/betas). But it's time to update some stuff on the main branch, that's been tested well enough and also solves some major issues with performance, and a ton of QoL and content features you all deserve to play with. Now there are some features in this update that will make you go hmmmmmm.. Tomas are you sure this is gonna fit that store description.. Well.. I'm not saying much for now.. But big things are coming to Shipshaper, bigger even than on the Beta. And they require a proper big celebration when the time is right. But lets not diss this update cuz it's massive!!!!! Lets be honest, them gunports are the business, I just wish they would do something more... dunno what...tho.. I'm stuck..... New featuresInfinite lights system. The old light system got replaced with some fancy height sliced lightmap splatting.. Basically infinite lights,, beware some builds may a full on Vegas after this update. Heck even spotlights cast lights. And this has also been applied to the environment, reportedly performance has massively improved for some people.. (old system was junk..pretty junk..but junk) . Rotating guns. In world view your guns follow the mouse, we all knew this needed to be done.. And I keep forgetting what else guns should do.. no matter. Nobody reads these lists anyway, and I'll forget again tomorrow.. Broadsides, these now have hatches that open and the gun rolls out, deck…

    Read original announcement ↗
Explore news & source history ↓
98.3
Exceptional

Elixir Rating

97.2% of 253 Steam reviews are positive, which after adjusting for sample size gives a reception score of 94.4. The developers have shipped 11 substantial updates in the past six months, adding 3.9.

reception 94.4·support +3.9·Exceptional

Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated

Should you look into this?

From Steam's own record

Current price

$11.99

Development

Actively supported

Last heard from developers

yesterday

Historical posting rhythm

every ~5 days

Substantial updates (6 mo)

11

Current silence

within normal range

The developers post roughly every 5 days and were last heard yesterday — within their normal range. 11 substantial updates recorded in the past six months, 2 classified as major.

Last successful news check: Oct 20, 2026, 2:01 PM UTC. This is when we checked Steam, separate from when the developer last posted.

Distilled by the oracle

Our coverage

2 dispatches written from this game’s announcements

patchSep 26, 2026

ShipShaper: Falconeer Chronicles Adds New Parts and Trims a List of Bugs

Developer Muppetpuppet_mp has pushed a smaller update to ShipShaper: Falconeer Chronicles that widens the part catalogue and addresses a range of editor and world-simulation issues.

What changed

New parts

  • Tirpitz-style funnel and a large smokestack
  • Side exhaust vent, which can be stretched into a Kaga-style side exhaust
  • Crossbrace rail in two styles
  • Gun deck hull section with gunports

World view

  • Storms now add up to 20% more wind, causing sails to pull harder and ships to lean more
  • Deck flooding now follows the hull's own deck geometry, sampled at six points rather than a prior estimate
  • Superstructures hanging over the bow or stern no longer affect it
  • Spacebar toggles UI visibility (introduced earlier but previously unlogged)

Editor improvements

  • Lettering and shields on mirrored hull sides, superstructures, and emplacements now render correctly
  • The item detail belt tracks hull-part changes made via the scroll wheel
  • Rim outlines highlight on hover
  • Scale handles on certain parts have been repositioned to avoid overlapping other handles

Fixes

  • Colour wheel displayed the wrong theme after undo or redo
  • Clicking a category immediately after opening the Item Library could open the wrong one
  • The Item Library and item detail belt remained visible during help, Workshop, and Bulwark export screens
  • The ship name showed through the help screen
  • Emplacements over stacked superstructures could float at the wrong height
  • Windows could be shrunk below their minimum length
  • Wakes were missing on part of the ocean surface
  • Certain gun emplacements floated incorrectly on indent and lower hull parts

For players building elaborate vessels, the combination of new structural parts and corrected editor behaviour should make sessions noticeably cleaner.

releaseSep 6, 2026

ShipShaper: Falconeer Chronicles Adds Full Physics Toggle in Latest Beta Patch

A beta patch for ShipShaper: Falconeer Chronicles has been rolled out to all players following a day of internal testing, bringing a headline physics feature alongside a round of quality-of-life fixes.

What changed

  • Full physics toggle added in world mode: ships can now list, keel over, and sink. Stability is calculated from hull proportions, superstructures, gun weight, riggers, and related factors.
  • Middle hull themes no longer stay locked to the humb after selecting a whaleback bow — they revert to whatever theme was active beforehand.
  • Smoke particle effects have been remade as a lighter, properly lit variant that responds to the boat and sky lighting.
  • Medium and small emplacements are now physically smaller, with a wider scale range that allows them to shrink further.
  • Gafs have been lengthened at player request.
  • Rigger scaling has received an extra option for greater versatility.
  • Darktide foil spamming has been prevented.
  • Delete mode now deselects the hull first when clicking it, so subsequent deletion targets receive proper rollover behaviour.
  • Review reminders added, triggered on the third and fifth save, or the first time a ship is submitted — shown only once, and only if the player presses the prompt.
  • First-boot help menu now appears when no autosaves are detected.

The physics toggle is the patch's center of gravity: players who stack guns at the stern now have a mechanical reason to reconsider, and ship stability becomes a genuine design constraint rather than a cosmetic concern.

Two years of development

■ substantial ■ routine

Nov2025FebMayAugNov2026FebMayAug

40 announcements · 18 substantial · 16 months with nothing

News & source history

30 recorded posts · includes developer announcements and press coverage

Community AnnouncementsOct 19, 2026
Something Big Is On The Horizon...

Ahoy Shapers of Ships!The rumours are true! Something big is coming!Something big is coming and ShipShaper is EVOLVING. We have been making waves!Gather your troops, you'll need your friends for this one.The RumourA brand-new, EXPLOSIVE, ga…

Community AnnouncementsOct 14, 2026
WINNER ANNOUNCED - Iron Age Torpedo Boat of the Grand Armada

Winner 4!We have our fourth winner! This week's theme was: Iron Age Torpedo Boat of the Grand Armada.and the winner is...Lindemo - Emperor Anchordragger!This boat is awesome and perfectly matches the theme - congratulations Lindemo!If you w…

Community AnnouncementsOct 9, 2026
Major update now live

Hi everyone, it's been a few weeks, more than that even!, shame on me... An unusually long time since updates. And unless you've been dipping into the public beta here on steam (via game properties/betas). But it's time to update some stuff…

Community AnnouncementsOct 8, 2026
WINNER ANNOUNCED - Captain Flint's Pirate Monitor of the Fleet

WINNER 3!Another winner has been selected for this week's challenge! The theme was: Captain Flint's Pirate Monitor of the Fleet.The winner is...Jakoman3 - The Matchless Galley!This boat is absolutely magnificent. Beautifully detailed and so…

Community AnnouncementsSep 30, 2026
WINNER ANNOUNCED - Captain Flint's Oar-driven Frigate

Winner 2!Tomas has picked a winner for our second weekly challenge. This weeks theme was "Captain Flint's Oar-driven Frigate".And the winner is...Sin-nosuke - The Vermilion Oarsplasher!Trust me reader, I am just as shocked and in OAR as you…

Community AnnouncementsSep 26, 2026
small hotfix

Made a mistake in the ocean tesselation, it got its lowest quality tesselation close to the camera.. fixed now

Community AnnouncementsSep 26, 2026
New parts, Fixes and Improvements.

A new smaller update is live that fixes minor issues and adds a nice selection of new parts. Changelist: New partsTirpitz style funnel.Large smokestack.Side exhaust vent , stretch the Tirpitz stile smokestack sidevent into a Kaga style side…

Read our dispatch on this

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Community AnnouncementsSep 23, 2026
Major Update: As requested, an item selector interface :"Library Mode"

It finally got done! An Item selector is here. This has been such a highly requested feature, and I'm so excited to find out if it scratches that itch that I made a trailer for this update. Also because there is so much more, things like th…

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Community AnnouncementsSep 22, 2026
WINNER ANNOUNCED - Venetian Catamaran of the Storm

We have a winner!We're so excited to announce that Tomas has picked a winner of our first weekly challenge. This weeks theme was "Venetian Catamaran of the Storm".Drum roll please!The Winner is...Hoju Eructus - Sibyl Heritage!Tomas and team…

Community AnnouncementsSep 17, 2026
Cranes, Rudders and Drag update now live for all.

TLDR: This update features a crane that salvages sunk squadron ships, a overhaul of rudders, new superstructures and dragging improvements. Hi everyone, another week and another major update. This one has an experiment with a fun new sandbo…

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Community AnnouncementsSep 11, 2026
The Squadrons Major Update is Here!

Ahoy ShipShapers! I hope you've been enjoying preparing your creations for the weekly challenge that was mentioned by Wired Productions yesterday - but today we want to tell you about the first proper major update to ShipShaper. This has be…

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Community AnnouncementsSep 10, 2026
Share Your Creations and We'll Bring Them to Life!

Ahoy there Shipshapers, we hope that you've been enjoying your time with the early access launch, whether you're an old sea dog veteran of the Ursee and evolving demo, or this is your first foray into the creative world of Tomas Sala's Falc…

Community AnnouncementsSep 4, 2026
The beta patch has been released for all

After a day of testing butting the "full physics" toggle in world mode live,, have fun sinking and testing your ships with this fuller simulation.. Don't put all your guns in the back, unless you want to keel over ;) Added a new full physic…

Read our dispatch on this

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Community AnnouncementsSep 4, 2026
Will it sink?, try it out with the "full physics" toggle now live on beta!

Hi everyone, Based on several requests, and cuz I agreed It'd be fun, I've made a new feature. "Full Physics" : Turn on the full physics and the ship swaps from the arcade-ey stabilized physics to a full model evaluation of the ship's hull,…

Community AnnouncementsSep 3, 2026
first update now live

Alright that beta got tested with QA and some of you also noticed the beta updating. A few niceties, windowed mode and steamstack smoke! also I added a little reminder to review the game, it shows 3 times ever after finishing a workshop upl…

Community AnnouncementsSep 3, 2026
First Beta update available

Hi Everyone. As this is Early Access you can expect lots of updates. The first one is already available on the development beta Go to game properties/betas and select the development branch, wait for it to update and voila. I usually test t…

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Community AnnouncementsSep 2, 2026
AHOY! ShipShaper has docked into Early Access!

Hi everyone! The day has FINALLY arrived. ShipShaper is out now in Early Access!Watch the launch trailer here:Steam WorkshopWe are so ready to sail our creations across the Ursee, we hope you are too! We want to see all the crazy ships you …

Community AnnouncementsAug 31, 2026
Some new sponson features and QoL update

Hi Everyone Here's a rundown of a demo updatePreview meshes in creation menus are now clickable to confirm/create Sail clicks no longer accidentally select and drag the mast Reset button stays in social mode; reset/save/load now exit social…

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Community AnnouncementsAug 26, 2026
1 Week To Go Before Launch!

7 Days!Hi everyone!Can you believe how quickly this year is flying by?!We're so excited for you all to be able to enjoy all that Early Access will bring, and to see all of your incredible creations.So, what's changed between the Demo and Ea…

Community AnnouncementsAug 17, 2026
New demo update, Gamescom Indie Arenabooth and Tomas tries to paint a 3D print.

ShipShaper is going to Gamescom, and a demo updateHi everyone, I am hard at work on the various EA ready integrations for ShipShaper. For Bulwark players, you can check out some of that work in the beta workshop, read more about that here: …

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Community AnnouncementsAug 6, 2026
New demo beta development update.

Hi everyone. In between the Early Access release date (3 September), I am doing a lot of development. But some of this is on the Shipshaper to Bulwark pipeline. Here's a quick short on that:That's all cool and workshop is going to be backbo…

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Community AnnouncementsJul 31, 2026
Early Access Release Date Reveal, and sailing around announced!

Hey everyone! Announced during the SIXONEINDIES Showcase this evening, I have some breaking news! ShipShaper Sets Sail for Steam Early Access on September 3rd! (and yes it will feature sailing around) Check out the swag trailer below includ…

Community AnnouncementsJul 3, 2026
Major Demo Update

Hi Everyone Time for a brand new Demo update. This might be the last demo update until launch (bar bugs). It's been cooking a good while and if you want to see all of this in action, check my video update. TLDR: I fixed a ton of issues and …

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Community AnnouncementsMay 28, 2026
Wired Productions and Tomas Sala Re-unite

Hello everyone!! For over six years, Wired Productions and Tomas Sala have built worlds together.From soaring across the skies of The Falconeer to rebuilding civilisation in Bulwark: Falconeer Chronicles, our partnership has always been abo…

Community AnnouncementsMay 5, 2026
New update live, item detail interface/selector and rail extrusions

Hi everyone, It's been a while since an update was promoted from beta to release, so it's about time. This major update to ShipShaper tackles a number of things, and there is some updates for features that won't be in the demo , but are exc…

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Community AnnouncementsApr 11, 2026
New update, stretchable gun barrels and a ton of fixes

Hi everyone, This update has been cooking for a bit, basically its a collection of bugfixes and performance improvements. There is a small bit of new content, in the sense that you can now stretch the gun barrels by dragging out the arrow y…

Community AnnouncementsApr 3, 2026
Weekly update

Hi Everyone. This monday I accidently wiped the weekly leaderboard without promoting the top 10 to the greatest of all time. I am exceptionally sorry for that bit of fail. So besides the perfomance and QoL improvements, this week got some n…

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Community AnnouncementsMar 22, 2026
Sharing your ship, upvoting, weekly challenge and leaderboards now live

Another week, another update for the Evolving Demo! So this update is kinda special as it is going to need a lot of data to test properly, cuz its basically a social sharing/upvoting/leaderboard integration. you can click on the heart icon …

Community AnnouncementsMar 16, 2026
Update that fixes colorwheel and adds wind/storm/waves and sails response.

Hi everyone, this one took a little longer but a big new update is finally here.. Lets go thru all the stuff: The Interface has gotten a few new things. A few notes first:In the old version every color needed to be somewhat unique so the co…

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Community AnnouncementsMar 3, 2026
Big update to the demo, undo/redo, fully re-designed color wheel, cloning!

A new update is live. this update bring a bunch of new features, some new content and bugfixes. Major changesAdded Charles Martel Fighting top and Mayflower style hull theme items and gratingAdded undo/redo (top left UI , 6 levels deep, key…

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