DISTILLING…
DISTILLING…
28 entries in codex
After a day of testing butting the "full physics" toggle in world mode live,, have fun sinking and testing your ships with this fuller simulation.. Don't put all your guns in the back, unless you want to keel over ;) Added a new full physic…
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Hi everyone, Based on several requests, and cuz I agreed It'd be fun, I've made a new feature. "Full Physics" : Turn on the full physics and the ship swaps from the arcade-ey stabilized physics to a full model evaluation of the ship's hull,…
Alright that beta got tested with QA and some of you also noticed the beta updating. A few niceties, windowed mode and steamstack smoke! also I added a little reminder to review the game, it shows 3 times ever after finishing a workshop upl…
Hi Everyone. As this is Early Access you can expect lots of updates. The first one is already available on the development beta Go to game properties/betas and select the development branch, wait for it to update and voila. I usually test t…
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Hi everyone! The day has FINALLY arrived. ShipShaper is out now in Early Access!Watch the launch trailer here:Steam WorkshopWe are so ready to sail our creations across the Ursee, we hope you are too! We want to see all the crazy ships you …
Hi Everyone Here's a rundown of a demo updatePreview meshes in creation menus are now clickable to confirm/create Sail clicks no longer accidentally select and drag the mast Reset button stays in social mode; reset/save/load now exit social…
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7 Days!Hi everyone!Can you believe how quickly this year is flying by?!We're so excited for you all to be able to enjoy all that Early Access will bring, and to see all of your incredible creations.So, what's changed between the Demo and Ea…
ShipShaper is going to Gamescom, and a demo updateHi everyone, I am hard at work on the various EA ready integrations for ShipShaper. For Bulwark players, you can check out some of that work in the beta workshop, read more about that here: …
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Hi everyone. In between the Early Access release date (3 September), I am doing a lot of development. But some of this is on the Shipshaper to Bulwark pipeline. Here's a quick short on that:That's all cool and workshop is going to be backbo…
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Hey everyone! Announced during the SIXONEINDIES Showcase this evening, I have some breaking news! ShipShaper Sets Sail for Steam Early Access on September 3rd! (and yes it will feature sailing around) Check out the swag trailer below includ…
Hi Everyone Time for a brand new Demo update. This might be the last demo update until launch (bar bugs). It's been cooking a good while and if you want to see all of this in action, check my video update. TLDR: I fixed a ton of issues and …
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Hello everyone!! For over six years, Wired Productions and Tomas Sala have built worlds together.From soaring across the skies of The Falconeer to rebuilding civilisation in Bulwark: Falconeer Chronicles, our partnership has always been abo…
Hi everyone, It's been a while since an update was promoted from beta to release, so it's about time. This major update to ShipShaper tackles a number of things, and there is some updates for features that won't be in the demo , but are exc…
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Hi everyone, This update has been cooking for a bit, basically its a collection of bugfixes and performance improvements. There is a small bit of new content, in the sense that you can now stretch the gun barrels by dragging out the arrow y…
Hi Everyone. This monday I accidently wiped the weekly leaderboard without promoting the top 10 to the greatest of all time. I am exceptionally sorry for that bit of fail. So besides the perfomance and QoL improvements, this week got some n…
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Another week, another update for the Evolving Demo! So this update is kinda special as it is going to need a lot of data to test properly, cuz its basically a social sharing/upvoting/leaderboard integration. you can click on the heart icon …
Hi everyone, this one took a little longer but a big new update is finally here.. Lets go thru all the stuff: The Interface has gotten a few new things. A few notes first:In the old version every color needed to be somewhat unique so the co…
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A new update is live. this update bring a bunch of new features, some new content and bugfixes. Major changesAdded Charles Martel Fighting top and Mayflower style hull theme items and gratingAdded undo/redo (top left UI , 6 levels deep, key…
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I added undo/redo the development beta. go to game properties/betas and select development beta to try it out. once its good I will release to all
Hi everyone , I've got a new update to the demo running on beta development branch , go to game properties/versions and betas and select development to tryi it out right now Lets first do the changelist: WARNING THIS MAY AFFECT SAVE FILES (…
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Hey Everyone,, Yesterday saw a big evolving update that fixed a ton of things, it also made windows placement more accurate (all things on the side really).. meaning if you drag the hull up/down they didn't dissapear so much and stayed in p…
A new update is live ! Main event besides a lot of fixes and improvements, a little help button that shows the keybindings and basic controls.. sorry I didn't have that earlier. Been so busy making reverse stern sprits (try it)... I forgot …
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Nextfest is here,, and a beta update to try and test. So Nextfest is here and the demo has been gathering feedback from the userbase, that means' there's a big update coming with lots of improvements. ;) But first Steam doesn't allow screen…
3D printing and File Export is here Look it has its own trailer (even tho I turned on the feature before yesterday,, but it's been busy) So this is now available for anyone to do with as they want. There's also 3D export to FBX so you can o…
BottleShip UpdateWell this was required wasn't it...So I was actually going to make some prop filters or improved selection menu, but I got sidetracked. If you are new to my 'Evolving demo' process, it boils down to "there's not enough rita…
BottleShips are here!Well in beta they are: And this 'Evolving' demo has a beta branch, here's how you can get it right now. Right click properties on the demo in your library: In this Screen selecte "development" And voila your demo will u…
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Hi everyone, so thursday say the announce and release of the Demo, and it's been quite overwhelming. The discord (https://discord.com/invite/falconeer) is now filled with battleships galore (you all seem to really like battleships.:). And w…
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Hello everyone, I’m solo developer Tomas Sala and here is my new creation ,Shipshaper! It’s a small, explorative ship builder I made for the simple pleasure of shaping boats and ships. You pull, push, and drag forms into place in order to… …
Two years of development
■ substantial ■ routine
28 announcements · 14 substantial · 17 months with nothing