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Sunkenland v0.8.55 Overhauels Ship Combat and Fixes Multiplayer Bugs

A focused patch tightens naval AI, introduces layered weapon-targeting rules, and closes out several persistent multiplayer and save-state bugs.

Distilled Aug 29, 2026·1 min read·source confidence89%
Sunkenland

The August 25 update to the post-apocalyptic survival title Sunkenland arrives as a tightly scoped patch, with its headline work concentrated on naval combat and network stability.

What changed

Ship combat and AI

  • Ship AI behavior has been improved.
  • Ship-mounted weapons now use a multi-factor targeting system: distance weighting, nighttime weighting, and focus-fire weighting are all new inputs.
  • A target-loss rule drops a submerged target once it descends beyond 8 meters — a mechanic that adds a tactical dimension to underwater evasion.

Network and performance

  • Network connections and scene loading have been optimized to reduce timeout problems between hosts and clients.

Bug fixes

  • Crafting at a Stove or Ammunition Bench could lose all but the first item type after a save-reload cycle; this is resolved.
  • Weapon-crafting achievement progress was only being recorded for the host in multiplayer sessions — now counts for all players.
  • Fish Traps, Shipyards, and other structures could not be placed on water inside a captured Military Port; fixed.
  • Buildings could occasionally lose health without cause; fixed.
  • Several issues with the Character Save Recovery interface have been addressed.
  • Players could become stuck inside buildings on Radio Island; fixed.

Taken together, the targeting overhaul meaningfully expands naval tactics, while the multiplayer achievement fix corrects a progression disparity that had quietly penalized co-op players since it was introduced.

Distilled from 1 source

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