Timberborn Experimental Patch Adds Pillars Map, Buffs Succulents, Shrinks Pump Intake
A compact update to the experimental branch refines water mechanics and introduces a vertical map designed to test spatial problem-solving.
The August 11 experimental patch for Timberborn arrives with one new map, two mechanical adjustments, and a handful of bug fixes — modest in scope, deliberate in intent.
What changed
Maps
- Added Pillars, a new unconventional map at 192×192 tiles. The upper level offers limited, fractured space; the lower area is described as far from hospitable.
Succulent
- Water yield increased from 1 per 50 days to 2 per 65 days. The developers note they don't want it to displace primary water sources, but agreed its emergency role warranted a buff.
Compact Mechanical Pump
- The pump's intake has been reduced in size, allowing it to be covered from all sides — including a platform placed directly above.
- Its selection sound has also been updated.
Miscellaneous
- The main menu's Update 1.1 summary received a new screenshot and a mention of the new maps.
- A few Polish flavor texts were tweaked.
Bug fixes
- Oddly-shaped buildings are now easier to select for demolition.
- The layer tool no longer breaks in the map editor.
- Dead potatoes no longer linger beneath the gray preview of a planned fresh planting.
- Terrain Blocks can no longer be placed over the water portion of a Lido or Swimming Pool.
For players building pressurized pipe networks, the smaller pump intake meaningfully expands layout options — while Pillars offers a new stress test for anyone who thought they had vertical colony design figured out.
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