Too Many Toys! Update #02 Adds Robot Overhaul and Quality-of-Life Fixes
The second patch for BigManTyrone's toy-shop game addresses collision bugs and expands robot behaviour, while adding several long-requested input and accessibility options.
Developers Adam and Jakub have shipped the second update for Too Many Toys!, citing player feedback gathered through reviews and the game's discussions page as the primary driver of changes.
What changed
Fixes
- Blue Robot now displays its correct name in the inventory
- Loading text no longer persists on screen after returning to the Main Menu
- Collision issues with the table have been resolved
- Spanish translation has been updated and improved
Additions and changes
- Robots have been buffed with a shorter base cooldown
- Robots will now carry items to the correct shelves and drop them nearby, gradually forming neat piles
- Emergency Stop buttons added for the train, removing the need to chase it
- Holding the pickup button now continuously picks up items rather than requiring a press per item
- Gamepad D-pad navigation support added for menus
- A Rendering Compatibility option added under Graphics settings, intended to help players experiencing objects or environment parts unexpectedly disappearing (with a noted potential performance cost)
- Textures improved on multiple toys for a cleaner, brighter appearance
- Cotton Candy signs made larger with clearer name tags
The robot behaviour overhaul in particular shifts them from passive tools to active organisers, which stands to meaningfully change how the shop floor manages itself during busy play sessions.
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