Ugoku Sushi Bar v1.0.3 Patches Tutorial Loops, Save Data Gaps, and More
A broad post-launch fix addresses stuck tutorials, missing save data, and broken sushi preparation rules across the conveyor-belt restaurant sim.
Version 1.0.3 of Ugoku Sushi Bar, published on 30 July 2026, arrives with fourteen distinct fixes spanning the tutorial, plate handling, saving, and recipe logic — a substantive sweep for a game still in its early post-release window.
What changed
- The tutorial could enter an infinite loop and never conclude; that path is now closed.
- A softlock during the table-cleaning tutorial section has been resolved.
- Customers now have unlimited patience while the tutorial is active.
- Plates were becoming trapped inside the plate stack; they no longer do.
- Grilled ingredients can now be used when preparing 2× and 3× sushi rolls.
- Food can no longer be placed on empty plates arriving on the conveyor belt.
- Completed plates that could fail to be served are now correctly dispatched.
- Save data was failing to record house plants, Rini's location, upgrades, and money; all four are now preserved.
- Feeding Rini correctly deducts ingredients from player stock.
- Seasonal recipes were occasionally ordered outside their proper seasons.
- The restock button for Tea Herb was non-functional and has been repaired.
- A visual issue affecting the lobster has been corrected.
- Russian and Polish font rendering problems are fixed.
Taken together, the patch removes several barriers that could halt new players before they ever reached the main game, and closes save-data gaps that would have quietly erased progression.
Distilled from 1 source
Ask the oracle to go deeper on Ugoku Sushi Bar.
Consult the OracleGet this coverage inside Steam itself
Follow The Arcane Oracle and our verdicts on Ugoku Sushi Bar and games like it surface on the store pages you already browse.
