Valheim Patch 1.0.14 Addresses Keybindings, GPU Performance, and a Cheater-Flag Bug
A broad hotfix touches input options, rendering overhead, and a misidentified-cheater issue that was corrupting legitimate monster loot.
Iron Gate's IronMontilyet published Patch 1.0.14 for Valheim on September 17, 2026, describing it as touching "a little bit of everything." Platform rollout will take a few days, though crossplay remains functional throughout.
What changed
Quality of Life
- Several new keybinding options added: alternate dodge key, hotbar rebinding beyond slots 1–8, radial wheel rebinding, and the ability to remove keybinds entirely
- A toggle-blocking accessibility setting has been added
- A gameplay option to skip the intro cinematic on startup is now available
- When "attack towards look direction" is enabled, the player's rotation now snaps toward the intended attack direction during attacks, not only when the option is disabled
- Gamepad: Motion Sensor and Sheath keybinds have been swapped back, restoring Sheath to its original binding; Motion Sensor now uses alt-key + Sheath
Optimizations
- GPU overhead reduced when tessellation is disabled
- Heightmap shadows recalculated with greater accuracy at lower performance cost
- Main menu particle systems optimized to reduce overdraw
- Multiple GPU performance improvements on Switch 2
Bug Fixes
- PlayerBase effect on some build pieces strengthened to better block enemies
- Stick input pre-processing corrected — diagonal movement was 30% too slow and biased toward axis-aligned directions
- Jotun puffs and Magecaps no longer respawn
- Fixed a bug that incorrectly flagged legitimate players as temporary cheaters, causing monster-dropped items to be marked as cheated in origin
- Cheated stackable items no longer merge with regular items
The cheater-flag fix in particular has direct inventory consequences — players who lost clean loot to that misclassification should see more reliable item behavior going forward.
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