Navigate your scrappy ship through the boneyard in search of valuable parts in abandoned vessels. Use salvage to upgrade your ship, or sell it for cash to pay down your mounting debt, or restock fuel, air, or food. Fly and role-play aboard your dream spaceship in this hardcore noir space-sim.
3recent developer posts shown belowSelected from the developer record, separately from press coverage. Announcements are not necessarily shipped patches.
Last successful news check: This is our collection date, not the date of the latest patch.
Newest in this record ·
Duties UI and Gravity Fixes
From the recorded announcement
Hey Folks! Update v1.0.1.5 is now available on Steam, and your clients should be updating shortly. This is a hotfix patch to 1.0, which fixes issues with the crew Duties UI and stuck gravity, as well as some ship design fixes. Saves from v1.0.0.0 and later should work. Note that if you were experiencing issues in the…
Read more of this announcement
Hey Folks! Update v1.0.1.5 is now available on Steam, and your clients should be updating shortly. This is a hotfix patch to 1.0, which fixes issues with the crew Duties UI and stuck gravity, as well as some ship design fixes. Saves from v1.0.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause. Note: 📢 indicates changes inspired by community feedback! Uninstall/Scrap/Repair/Dismantle PDA orders should now be prioritized by their correct categories in the Duties UI. The game will attempt to fix incorrect Uninstall/Scrap/Repair/Dismantle PDA order categories when loading old saves. Gravity effects of nearby planets will no longer get stuck on the ship's physics when exiting autopilot near a planet. Babak ships will no longer spawn with large piles of loose items under bins. Several other ships with the 'Starter Battery' have had it replaced with normal batteries. One of the bigger changes in this patch, and one which captains of larger crews will probably welcome, involves the Duties UI. For those who haven't used it, the Duties UI is accessible by clicking the right side of the Roster UI, and lets you set which priorities each crew should have by task type. Lower numbers/brighter green means higher priority, and in case of ties, priority goes to left cells before right ones. As it turns out, somewhere along the line, several of these categories got merged behind the scenes, causing all Uninstall, Scrap, Repair, and Dismantle type orders to be considered Construct…
Hotfix to fix MissingMethodException on mods in today's patch
From the recorded announcement
Hey Folks! Looks like a lot of mods were relying on a function we changed in v1.0.1.3 (DataHandler. GetCondTrigger), and players using affected mods would get MissingMethodExceptions when attempting to load the game. This patch restores the old method signature for backwards compatibility, and should allow those users…
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Hey Folks! Looks like a lot of mods were relying on a function we changed in v1.0.1.3 (DataHandler. GetCondTrigger), and players using affected mods would get MissingMethodExceptions when attempting to load the game. This patch restores the old method signature for backwards compatibility, and should allow those users to continue using mods. Sorry for the interruption! Best, Dan
Hey Folks! Update v1.0.1.3 is now available on Steam, and your clients should be updating shortly. This is a feature patch to 1.0, which includes a Unity version upgrade, plus some fairly significant AI and performance changes. Due to the deeper nature of some of these changes, the patch has been in beta testing a bit…
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Hey Folks! Update v1.0.1.3 is now available on Steam, and your clients should be updating shortly. This is a feature patch to 1.0, which includes a Unity version upgrade, plus some fairly significant AI and performance changes. Due to the deeper nature of some of these changes, the patch has been in beta testing a bit longer than most as we ironed-out the wrinkles. Saves from v1.0.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause. Note: 📢 indicates changes inspired by community feedback! Performance should be a bit faster now, particularly during pathfinding. Reduced memory leaks, particularly due to pathfinding. Upgraded Unity version to fix a random crash bug in the renderer. Random crashing bug identified with Intel 13th and 14th generation cpus using outdated BIOS drivers.AIs Hauling items will now use nested containers more effectively.AIs Feeding items to tasks will now attempt to gather other nearby items in need of Feeding to nearby tasks.AIs without helmets Hauling items through airlock pressure differences should no longer immediately drop items after picking them up.AIs Hauling items should no longer return to the area they gathered from and drop some of the items they were Hauling.AIs should yoink items from other AIs and placeholders less often now.AIs Hauling multiple items to zones will now attempt to drop larger items first, to avoid blocking their drops with smaller items.AIs dropping items from dollies now correctly target the zone they are…
77% of 3,320 Steam reviews are positive, which after adjusting for sample size gives a reception score of 75.5. The developers have shipped 17 substantial updates in the past six months, adding 4.3.
reception 75.5·support +4.3·Good
Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated
Should you look into this?
From Steam's own record
Current price
$19.99
Development
Unusually quiet
Last heard from developers
39 days ago
Historical posting rhythm
every ~7 days
Substantial updates (6 mo)
17
Current silence
6× normal
The developers have been silent for 39 days against a normal rhythm of about 7 — roughly 6 times longer than usual. 17 substantial updates recorded in the past six months, 2 classified as major.
Last successful news check: Oct 31, 2026, 2:01 PM UTC. This is when we checked Steam, separate from when the developer last posted.
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Distilled by the oracle
Our coverage
1 dispatch written from this game’s announcements
releaseAug 4, 2026
Ostranauts Exits Early Access After Six Years, Launches 1.0
After six years in Early Access, Ostranauts has reached version 1.0. The milestone brings a substantial slate of new content alongside a firm commitment from the studio to continue development for at least another year, regardless of sales performance.
What changed
Endgame narrative: The Ceres Affair plot now has a conclusion, with player choices shaping consequences across the solar system.
Bounty System: A new playstyle option lets players earn money hunting criminals — outcomes left to the player's discretion.
Steam Workshop: Launches with over 68 community mods already available.
New Station Maps: Added locations include Tharsis Landing and Labyrinth on Mars, the Voltaire facility on Deimos, and the Jade Rabbit mining outpost on Luna, among others.
Achievements: The game now tracks notable experiences, intentional or otherwise.
Tutorial Improvements: The in-game tutorial has been revised for new players.
Broader fixes: A range of bug fixes and quality-of-life improvements are included.
To support newcomers, the developers collaborated with Caves of Qud narrative designer Caelyn Sandel on a beginner's guide covering both the tutorial and early survival strategies.
The studio is candid that unused assets and unrealized feature ideas remain on the table, and that further scope post-1.0 depends on commercial performance — but the floor of one additional year of work is unconditional. For players who have watched Ostranauts from the margins, that guarantee may be the most meaningful detail in the announcement.
Two years of development
■ substantial ■ routine
53 announcements · 33 substantial · 7 months with nothing
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Hey Folks!Update v1.0.1.5 is now available on Steam, and your clients should be updating shortly.This is a hotfix patch to 1.0, which fixes issues with the crew Duties UI and stuck gravity, as well as some ship design fixes.Saves from v1.0.…
Hey Folks! Looks like a lot of mods were relying on a function we changed in v1.0.1.3 (DataHandler.GetCondTrigger), and players using affected mods would get MissingMethodExceptions when attempting to load the game. This patch restores the …
Hey Folks!Update v1.0.1.3 is now available on Steam, and your clients should be updating shortly.This is a feature patch to 1.0, which includes a Unity version upgrade, plus some fairly significant AI and performance changes. Due to the dee…
Hey Folks!Update v1.0.0.17 is now available on Steam, and your clients should be updating shortly.This is a hotfix to 1.0, which includes ultra widescreen support, reduced hard drive hit when saving, AI fixes for battery/O2 bottles, incomin…
Hey Folks!Update v1.0.0.12 is now available on Steam, and your clients should be updating shortly.This is a hotfix to 1.0, which includes some fixes for AI, plots, combat, wounds, and other issues.Saves from v1.0.0.0 and later should work. …
Hey Folks!Update v1.0.0.11 is now available on Steam, and your clients should be updating shortly.This is a hotfix to 1.0, which addresses issues with the game not closing, plot and tutorial advancement, gig tracking, and others.Saves from …
Hey Folks!Before I get into the usual patch notes, I just want to apologize for the issues many of you experienced with the build. While we figured there would be some pain points revealed with launch, I think we significantly underestimate…
Hey Folks! We are happy to announce that after 6 years in Early Access, Ostranauts has reached 1.0 status! Watch the 1.0 trailer and see some of the new features in action: 1.0 Highlights:New endgame content: Experience the end of the Ceres…
Hey Folks!Update v0.15.1.20 is now available on Steam, and your clients should be updating shortly.This is a feature update to our "Across the System" milestone, which reworks gig and ferry timing, plus improves AI, NAV, and other features.…
Hey Folks! Just a quick hotfix here (0.15.1.17) to relieve some issues players noted with helmet removal, among other things. ROSTER UI now includes a toggle for the auto helmet removal behavior. ROSTER UI now includes an indicator for the …
Hey Folks!Update v0.15.1.16 is now available on Steam, and your clients should be updating shortly.This is a feature update to our "Across the System" milestone, which fixes strange AI behaviors, erroneous docking fees, and other problems.S…
Hey Folks! Just a quick hotfix here (0.15.1.15) to address a couple of issues players noted in our last patch. Namely: Game will no longer pause every time an NPC has trouble sleeping, loses a video game, or finishes studying. AIs will now …
Hey Folks!Update v0.15.1.14 is now available on Steam, and your clients should be updating shortly.This is a feature update to our "Across the System" milestone, which includes several AI and other quality of life changes.Saves from v0.15.0…
Hey Folks!Update v0.15.1.6 is now available on Steam, and your clients should be updating shortly. This is a hotfix update to our "Across the System" milestone, which includes several fixes to saving and loading, docking, and some initial A…
Hey Folks!Dan Fedor here. And I'm excited to announce that after years of Early Access, Ostranauts 1.0 is finally releasing August 3rd 2026. Check out the teaser trailer: What's New for 1.0?New endgame contentBounty systemTutorial improveme…
Hey Folks!Update v0.15.1.2 is now available on Steam, and your clients should be updating shortly.This is a feature update to our "Across the System" milestone, which includes a mix of performance improvements, Venus fixes, and other bug fi…
Hey Folks!Update v0.15.1.0 is now available on Steam, and your clients should be updating shortly.This is a feature update to our "Across the System" milestone, which adds support for Steam Workshop, plus fixes for the gig system, station m…
Hey Folks!Update v0.15.0.37 is now available on Steam, and your clients should be updating shortly.This is a hotfix update to our "Fire in the Hold" update, which adds Kozakh's design contest ship, the Babak, plus several improvements to tu…
Hey Folks!Update v0.15.0.36 is now available on Steam, and your clients should be updating shortly.This is a hotfix update to our "Fire in the Hold" update, which makes several improvements to the tutorial and general quality of life, plus …
Hey Folks! Just a heads-up that we added a hotfix, 0.15.0.33 to additionally strip some other variants of emphysema and pneumonitis from older saves. If your character still had issues with those health conditions after loading 0.15.0.32, s…
Hey Folks!Update v0.15.0.32 is now available on Steam, and your clients should be updating shortly.This is a hotfix update to our "Fire in the Hold" update, which addresses NPC and pilot behaviors, docking issues, and emphysema, among other…
Hey Folks!Update v0.15.0.30 is now available on Steam, and your clients should be updating shortly.This is a hotfix update to our "Fire in the Hold" update, which fixes some reactor temperature issues, suddenly exploding ships, ship weapons…
Hey Folks!Update v0.15.0.29 is now available on Steam, and your clients should be updating shortly.This is a hotfix update to our "Fire in the Hold" update, which fixes several character status issues, NPC behaviors, and other issues.Saves …
Hey Folks! Just a quick hotfix (0.15.0.25) to address one other type of objective pop-up that was leaving all the lights out after dismissing: the plot objective. Hopefully, that'll help folks get back into smooth gaming again! Best, Dan
Hey Folks!Update v0.15.0.24 is now available on Steam, and your clients should be updating shortly.This is a hotfix update to our "Fire in the Hold" update, which improves the tutorial and user experience, plus fixes several reported issues…
Hey Folks! This is another hotfix (0.15.0.20) which addresses some more issues reported by players in our recent Fire in the Hold update. Specifically: Fires should no longer ignite on characters, carried items, or inside containers. Fires …
Hey Folks!Update v0.15.0.19 is now available on Steam, and your clients should be updating shortly.This is a hotfix update to our "Fire in the Hold" update, which addresses some repeated random values, disappearing items, and other issues.S…
Hey Folks! This is another hotfix (0.15.0.18) which addresses some more issues reported by players in our recent Fire in the Hold update. Specifically: Docking to a space station with another of your ships already docked there should no lon…
Hey Folks!Just a quick hotfix (0.15.0.17) here for an issue some players ran into in the new build.It appears that a null reference could happen if the player uses transit to leave and come back just before the undock step of the tutorial. …
Hey Folks! Dan Fedor here, happy to announce that the Fire in the Hold Update is out NOW! Watch the "out now" trailer and see some of the new features in action: There’s something for everyone in this update! Seasoned spacers can experience…