Deadlock
In the codexAction

Deadlock

Deadlock is a multiplayer game in early development.

DEV: ValvePUB: ValveAppID 1422450
UPDATE PULSEevery ~4d·last 12d ago·20 recent on record

Is Deadlock still being updated? — the short answer, with the evidence.

Should you look into this?

From Steam's own record

Development

Actively supported

Last heard from developers

10 days ago

Usual rhythm

every ~8 days

Substantial updates (6 mo)

3

Current silence

within normal range

The developers post roughly every 8 days and were last heard 10 days ago — within their normal range. 3 substantial updates landed in the past six months.

Distilled by the oracle

Our coverage

2 dispatches written from this game’s announcements

patchJul 31, 2026

Deadlock Splits Into Standard and Ranked Modes as Competitive Season Begins

Deadlock's matchmaking system has been overhauled, splitting play into two distinct modes: Standard and Ranked.

What changed

Standard Mode is the new name for unranked play. It imposes no restrictions on party size or skill spread, and the matchmaker will account for a player's experience with a specific hero when forming matches — making it an explicit space for hero practice.

Ranked Mode is a new competitive queue with meaningful eligibility requirements before entry:

  • 60 wins in Standard Mode required to unlock Ranked
  • Only heroes with at least 15 Standard Mode wins are eligible for Ranked play
  • Players must have at least 3 eligible heroes to form a valid queue roster
  • Ranks are divided into named tiers — Initiate, Seeker, Acolyte, Sentinel, Mystic, Ritualist, Emissary, Oracle, Phantom, Ascendant, and Eternus — each with 6 subranks (I–VI); an uncalibrated tier called Obscurus precedes them
  • The first season started today (July 30, 2026) and runs until October 7th
  • Peak rank per season is permanently recorded in a Rank history page
  • Future seasons are expected to be longer, with mid-season splits and recency requirements on hero eligibility

The structure places a deliberate barrier between casual and competitive play: Ranked is explicitly not a first stop, but a destination earned through demonstrated breadth across multiple heroes — a design choice that should raise the baseline familiarity of players in any given competitive lobby.

patchJul 29, 2026

Deadlock Minor Update Reshapes Items and Movement — July 28, 2026

The July 28 minor update to Deadlock arrives under IceFrog's byline and covers three broad areas: hero movement, base economy, and an extensive round of item adjustments.

What changed

Movement

  • Stamina bucket 3 heroes (the slowest tier) gain marginal dash increases: ground dash up from 0.7s to 0.72s, air dash from 0.49s to 0.51s.

Base mechanics

  • Orb Spawners that grant 10 souls on hit now split those souls to nearby players on expiration rather than going to waste.
  • The party member / teammate audio volume slider for voice communications has been fixed.

Item changes — notable shifts

  • Cursed Relic loses its flat innate damage penalty and instead applies a -25% Damage Output debuff only during its 3.25s active window.
  • Scourge trades a permanent +17% Debuff Resist innate for a +20% Debuff Resist that applies retroactively on activation, while its Max Health regeneration per second drops from 2.5% to 2.3%.
  • Echo Shard gains a 0.5s post-cast time and loses its +5% Fire Rate bonus; its cooldown formula shifts to 30s plus the cooldown of the imbued ability.
  • Slowing Bullets loses its +15% Weapon Damage innate entirely; Weighted Shots sees Weapon Damage cut from +40% to +30%.
  • Frenzy gains +10% Bullet Lifesteal as a new innate.
  • Spirit Burn no longer hits a 12m radius — it now affects the primary target only.
  • Lifestrike (and Melee Lifesteal) now always prioritizes healing off a hero when hitting a hero and trooper simultaneously.
  • Restorative Locket heal per boon rises from 0.32 to 0.5; Diviner's Kevlar spirit power increases from +35 to +40.

The overall direction narrows several items that previously offered unconditional passive bonuses, tying their strongest effects to active use — a shift that rewards deliberate play over passive accumulation.

Two years of development

■ substantial ■ routine

Oct2025AprJulOct2026AprJul

19 announcements · 4 substantial · 16 months with nothing

Recent Transmissions

30 entries in codex

PCGamesNSep 17, 2026
Valve's nerf-happy new Deadlock update makes it harder to turn games around

Valve has just dropped a new Deadlock update ahead of its anticipated major overhaul, and it's filled with item nerfs and hero balancing. Read the full story on PCGamesN: Valve's nerf-happy new Deadlock update makes it harder to turn games …

Community AnnouncementsSep 16, 2026
Minor Update - 09-16-2026

\- Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.- Removed a fixed…

PCGamesNSep 1, 2026
There's a new Deadlock mod that syncs your gameplay with your vibrator. You're welcome, I think

A new Deadlock mod syncs your deaths and kills with your vibrator. Great if you're good or bad at the game, albeit potentially too good. Read the full story on PCGamesN: There's a new Deadlock mod that syncs your gameplay with your vibrator…

PC GamerAug 29, 2026
Valve assures Deadlock players hungry for its next big update that it will notify them, 'or order a ton of pizza', when it's ready

I don't envy Deadlock players who are dying to see the hybrid MOBA-shooter continue to grow in its pseudo-early access state. Valve is notoriously elusive when it comes to communication and has never made any promises to update it on a regu…

PCGamesNAug 29, 2026
Don't expect the next Deadlock update until "late September," Valve announces

After hopes that a new Deadlock update was imminent, Valve developer 'Yoshi' confirms it has "taken longer than expected" in playtesting. Read the full story on PCGamesN: Don't expect the next Deadlock update until "late September," Valve a…

PCGamesNAug 23, 2026
A single-minded new Deadlock update targets its teamfight-trashing unicorn

Valve's latest Deadlock update is a singularly focused adjustment for Celeste, with reduction to her early game power and an ultimate nerf. Read the full story on PCGamesN: A single-minded new Deadlock update targets its teamfight-trashing …

Community AnnouncementsAug 22, 2026
Minor Update - 08-22-2026

- Radiant Regeneration: Heal on cast reduced from 70 to 65- Restorative Locket: Spirit Resistance reduced from 10% to 8%- Celeste: Dazzling Trick cooldown increased from 32s to 34s- Celeste: Dazzling Trick T2 barrier rescaled from "+80 and …

Community AnnouncementsAug 12, 2026
Minor Update - 08-12-2026

- Apollo: Riposte melee resist reduction increased from -22% to -25% - Apollo: Riposte T2 changed from "-30% Melee Resist" to "-25% Melee Resist and +0.4s Stun Duration" - Apollo: Riposte T3 increased from 60% Lifesteal for 7s to 75% Lifest…

PCGamesNAug 9, 2026
Deadlock isn't even 'out' yet, but Valve's new game is a true monster in the making

Valve's Deadlock will be a serious contender when it's fully released on Steam, mixing great character design with fantastic fundamentals. Read the full story on PCGamesN: Deadlock isn't even 'out' yet, but Valve's new game is a true monste…

PC GamerAug 4, 2026
Deadlock's new ranked mode is driving players mad as they try to escape the casual modes and climb back to where they were

Despite Valve warning them that matches will be "very rocky" to start, Deadlock players are struggling to adjust to the MOBA's new ranked mode... Read more.

PCGamesNJul 31, 2026
The first Deadlock ranked season starts now, but you'll need to prove yourself in its "lower-stakes" mode first

A new Deadlock update overhauls matchmaking to introduce its first ranked season, but you'll have to prove yourself in 'standard mode' first. Read the full story on PCGamesN: The first Deadlock ranked season starts now, but you'll need to p…

PC GamerJul 30, 2026
Valve finally gives Deadlock a proper ranked mode, warns that matches will be 'very rocky' to start

fter much anticipation, Valve has finally given Deadlock a proper ranked mode, and with it comes a major overhaul to how the game balances each match—a substantial enough change that might make playing it a little chaotic for the next few w…

Community AnnouncementsJul 30, 2026
Matchmaking Update

This update includes a revamp to how the matchmaking system works, as well as the introduction of a new matchmaking mode. You can now choose to play in Standard Mode (unranked), or the new Ranked Mode introduced in this update. STANDARD MOD…

Read our dispatch on this

Read this patch for

Community AnnouncementsJul 28, 2026
Minor Update - 07-28-2026

\- Stamina bucket 3 heroes (slowest) have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s- The Orb Spawners in base that give 10 souls on hit now split to nearby players on expire- Fixed the party m…

Read our dispatch on this
Community AnnouncementsJul 9, 2026
Minor Update - 07-09-2026

- Urn Runner sprint bonus reduced from +2m to 0 (trailing bonus reduced from +7m to +5m)- Urn Runner move speed bonus reduced from +3.5m to +2m- Urn Runner Stamina Recovery increased from +15% to +25%- Urn talking frequency increased from e…

Community AnnouncementsJul 1, 2026
Minor Update - 07-01-2026

- Shiv: Alt Fire ammo cost reduced from 5 to 4- Shiv: Weapon now has fixed pellet spread- Shiv: Slice and Dice is now back to doing spirit damage and reducing Spirit Resistance from enemies- Shiv: Slice and Dice damage increased from 60 to …

Community AnnouncementsJun 30, 2026
Minor Update - 06-30-2026

\- King of the Hill objective has been rethemed and renamed to "Unstable Rift"- Unstable Rift no longer requires an Urn delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announce…

PCGamesNJun 12, 2026
New Deadlock update aims to stop snowballing - and it's looking like Holliday season

Valve's latest Deadlock update is here, and this week is mostly about hero balance changes, although there are some notable tweaks that should push back against the recent trend for matches to snowball. I've sifted through the patch notes t…

Community AnnouncementsJun 12, 2026
Minor Update - 06-11-2026

- Urn give up time reduced from 75s to 60s- Urn bounty reduced by 10% (unreduced for trailing team)- Breakables health permanent bonus reduced from 15/25/35 to 15/20/30 for level 1/2/3- Kill comeback bounty values increased by 8%- Street Br…

PC GamerJun 8, 2026
Don't let Deadlock's MOBA tag scare you off—there's a quick play mode for dummies which is the perfect entry point

I have a very short history with MOBAs—apart from being dragged into one too many League of Legends games, I've tried to keep my exposure to a minimum. But that all changed when Valve semi-released Deadlock into alpha... Read more.

PCGamesNJun 5, 2026
Valve just reworked Deadlock's Soul Urn yet again, and even the item itself is ready to give up

Valve is now up to four sets of Deadlock patch notes where changes to the Soul Urn are the biggest talking point. This time, they're the only thing in the update, and it's another fairly substantial overhaul. The 'Capture the Flag' style va…

Community AnnouncementsJun 4, 2026
Minor Update - 06-04-2026

- Urn mechanics have been reworked.Primary details:- Delivering the urn now starts a king of the hill style capture point, rather than using melee to flip the urn back and forth.- Both teams can progress at the same time, but the urn will o…

Community AnnouncementsMay 31, 2026
Minor Update - 05-31-2026

- Apollo: Disengaging Sigil T2 increased from +20% Fire Rate to +30%- Apollo: Flawless Advance T1 heal from 30+0.75 to 35+1.0- Apollo: Flawless Advance T2 increased from -10s Cooldown to -12s- Apollo: Itani Lo Sahn damage increased from 190…

PCGamesNMay 29, 2026
Deadlock's Urn chaos continues as Valve steps in again following tournament drama

It happened again. A new Deadlock update continues Valve's Soul Urn experiment, and this time it was a competitive tournament match that brought the MOBA's current balance concerns back into the spotlight. A showdown between Floormen and Me…

Community AnnouncementsMay 28, 2026
Minor Update - 05-28-2026

- Urn spawn time and interval changed from 10/15/20/25/etc to 12/18/24/30/etc- Urn timer now gets frozen with Frozen Shelter- Urn no longer provides the +35% Bullet and Spirit Resist aura for the behind team when it is being carried or drop…

Community AnnouncementsMay 28, 2026
Minor Update - 05-25-2026

- Urn drop off point is moved from the above bridge in the mid lane to under the bridge in the side lane - Urn timer extension when contested increased from 1.25s to 3s - Urn deposit timers for favored/neutral/unfavored increased from 3/5/1…

PCGamesNMay 27, 2026
Valve just completely changed the Deadlock Urn again, days after its rework spawned a weekend of mayhem

Valve has just dropped an 'emergency' Deadlock update, and I hope you didn't get too used to the new Soul Urn, because it's all changing again. The most recent patch shook up the hero-shooter MOBA in a number of ways, but by far the most si…

PC GamerMay 26, 2026
Deadlock new midlane objective turned games into such a mid-only fiasco that it only lasted one weekend, though Valve's still experimenting

Deadlock still technically isn't out yet—which means that Valve's gonna experiment. As was the case with last Friday's patch, that made a sweeping list of changes to the urn, one of the objectives on the game's map that helps encourage play…

PCGamesNMay 23, 2026
A new Deadlock update reworks the Urn into a more chaotic, powerful comeback engine

A new Deadlock update is here, and as ever the Valve MOBA is packing in plenty of changes. This is largely more of a balance pass than anything, but there are a couple of particularly notable extras. The first is an experimental redesign fo…

PC GamerMay 23, 2026
Deadlock's latest 'small update' yet again remixes basic mechanics and rebalances most of the roster

More than team fights, more than shrewd theorycrafting, and more than map awareness, MOBAs are ultimately games about scaling: get more money than the other guys, and once you've got a power spike to leverage, dunk on them as hard as you ca…