DISTILLING…
DISTILLING…
17 entries in codex
\- Stamina bucket 3 heroes (slowest) have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s- The Orb Spawners in base that give 10 souls on hit now split to nearby players on expire- Fixed the party m…
- Urn Runner sprint bonus reduced from +2m to 0 (trailing bonus reduced from +7m to +5m)- Urn Runner move speed bonus reduced from +3.5m to +2m- Urn Runner Stamina Recovery increased from +15% to +25%- Urn talking frequency increased from e…
- Shiv: Alt Fire ammo cost reduced from 5 to 4- Shiv: Weapon now has fixed pellet spread- Shiv: Slice and Dice is now back to doing spirit damage and reducing Spirit Resistance from enemies- Shiv: Slice and Dice damage increased from 60 to …
\- King of the Hill objective has been rethemed and renamed to "Unstable Rift"- Unstable Rift no longer requires an Urn delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announce…
Valve's latest Deadlock update is here, and this week is mostly about hero balance changes, although there are some notable tweaks that should push back against the recent trend for matches to snowball. I've sifted through the patch notes t…
- Urn give up time reduced from 75s to 60s- Urn bounty reduced by 10% (unreduced for trailing team)- Breakables health permanent bonus reduced from 15/25/35 to 15/20/30 for level 1/2/3- Kill comeback bounty values increased by 8%- Street Br…
I have a very short history with MOBAs—apart from being dragged into one too many League of Legends games, I've tried to keep my exposure to a minimum. But that all changed when Valve semi-released Deadlock into alpha... Read more.
Valve is now up to four sets of Deadlock patch notes where changes to the Soul Urn are the biggest talking point. This time, they're the only thing in the update, and it's another fairly substantial overhaul. The 'Capture the Flag' style va…
- Urn mechanics have been reworked.Primary details:- Delivering the urn now starts a king of the hill style capture point, rather than using melee to flip the urn back and forth.- Both teams can progress at the same time, but the urn will o…
- Apollo: Disengaging Sigil T2 increased from +20% Fire Rate to +30%- Apollo: Flawless Advance T1 heal from 30+0.75 to 35+1.0- Apollo: Flawless Advance T2 increased from -10s Cooldown to -12s- Apollo: Itani Lo Sahn damage increased from 190…
It happened again. A new Deadlock update continues Valve's Soul Urn experiment, and this time it was a competitive tournament match that brought the MOBA's current balance concerns back into the spotlight. A showdown between Floormen and Me…
- Urn spawn time and interval changed from 10/15/20/25/etc to 12/18/24/30/etc- Urn timer now gets frozen with Frozen Shelter- Urn no longer provides the +35% Bullet and Spirit Resist aura for the behind team when it is being carried or drop…
- Urn drop off point is moved from the above bridge in the mid lane to under the bridge in the side lane - Urn timer extension when contested increased from 1.25s to 3s - Urn deposit timers for favored/neutral/unfavored increased from 3/5/1…
Valve has just dropped an 'emergency' Deadlock update, and I hope you didn't get too used to the new Soul Urn, because it's all changing again. The most recent patch shook up the hero-shooter MOBA in a number of ways, but by far the most si…
Deadlock still technically isn't out yet—which means that Valve's gonna experiment. As was the case with last Friday's patch, that made a sweeping list of changes to the urn, one of the objectives on the game's map that helps encourage play…
A new Deadlock update is here, and as ever the Valve MOBA is packing in plenty of changes. This is largely more of a balance pass than anything, but there are a couple of particularly notable extras. The first is an experimental redesign fo…
More than team fights, more than shrewd theorycrafting, and more than map awareness, MOBAs are ultimately games about scaling: get more money than the other guys, and once you've got a power spike to leverage, dunk on them as hard as you ca…