ALEK Patch 1.0 Overhauls Combat Feel and Fixes Long-Standing Complaints
Developer VitaliiPriadein has outlined the contents of ALEK's Patch 1.0, due to be uploaded within a week of the announcement. The list is substantial, touching combat balance, controls, audio, level design, and UI in a single build.
What changed
- Fall damage removed — the developer notes there is nowhere to fall anyway
- Enemy damage reduced; player shot damage increased — intended to lower the time it takes to eliminate enemies
- Hip-fire shooting added, responding to frequent player requests
- Reloading while aiming is now possible
- Pistol gunshot sounds and AKSU muzzle flash replaced; dense gun smoke removed across the board
- Bullet spread reduced for automatic weapons, improving long-range accuracy
- Medkits added across levels
- Grenade count on bots reduced significantly — grenades drew the most player complaints
- Shoulder switching implemented to resolve a camera-collision bug that could block shots near walls
- Lighting improvements and a cosmetic pass across levels; some elements rescaled, added, or removed
- Additional navigation hints placed where progression was unclear
- Settings menu accessible from the pause menu
- Cutscene skip button formalized (an Enter-key shortcut already existed)
- Audio tweaks planned for quiet sounds, including footsteps and enemy 3D positioning
- No additional checkpoints added; the developer judged the other changes make the game sufficiently easier
The patch also hints at a fix for a "double build" download issue, though the source text cuts off before fully explaining it. Taken together, the update represents a significant reduction in moment-to-moment friction for players who found the original release punishing or awkward to control.
