Broken Arrow is a large-scale real-time modern warfare tactics game that combines the complexity of joint-forces wargaming with action-packed real-time tactics gameplay.
3recent developer posts shown belowSelected from the developer record, separately from press coverage. Announcements are not necessarily shipped patches.
Last successful news check: This is our collection date, not the date of the latest patch.
Newest in this record ·
War on Air and save states arrives this december
From the recorded announcement
Dear Commanders,History teaches us that the front lines tell only part of the story. Unfolding alongside the main campaign, War on Air, our next Broken Arrow DLC, follows the conflict through the eyes of those fighting it, and those reporting on it. What begins with local clashes won’t stay local for long. Experience…
Read more of this announcement
Dear Commanders,History teaches us that the front lines tell only part of the story. Unfolding alongside the main campaign, War on Air, our next Broken Arrow DLC, follows the conflict through the eyes of those fighting it, and those reporting on it. What begins with local clashes won’t stay local for long. Experience six interconnected story missions and four new maps, also available in multiplayer. And yes, you’ll finally be able to save your progress in the single-player campaign. This much-awaited feature arrives with the game update launching alongside War on Air. Your next battle can wait until tomorrow. Want to know more? Head to the War on Air DLC page and add it to your wishlist! See you on the battlefield, Commanders - Steel Balalaika Team
All of us enjoying Broken Arrow, developers included, sometimes want to watch a match again: whether to review our own mistakes, put together some highlights, or check if an opponent was playing fair. However, due to limitations in the project's infrastructure, implementing a replay system simply wasn't possible at…
Read more of this announcement
All of us enjoying Broken Arrow, developers included, sometimes want to watch a match again: whether to review our own mistakes, put together some highlights, or check if an opponent was playing fair. However, due to limitations in the project's infrastructure, implementing a replay system simply wasn't possible at first.⠀The same applied to single-player content. For much the same reasons, one very important feature had long been missing from the campaign and scenarios: the ability to save your progress.⠀Over the past year, we've done a huge amount of work to lay the technical groundwork for adding both systems. And now, we're finally ready to walk you through how replays and saves will work. Previously, we covered community-made resources that allowed players to view statistics from completed matches. Soon, similar functionality will also be available directly in the game, under the Match History tab. Alongside a list of your own matches, you'll also be able to search for almost any match played by other players. All you'll need is the nickname of one of the players or the FightID itself. Once you've found the one you're looking for, you can either open its results screen or download the replay from the server and start watching it straight away. All downloaded replays are stored locally in your game client folder and can be accessed in the second tab, Replays. For reference, the files themselves are quite small, taking up no more than a couple of megabytes. Each replay will take some time to process on the server before it becomes available in Match History. Once it's…
Dear Commanders, The FaceIt Tournament is going strong, and this Saturday, October 31st, we’ll stream a new match on our Twitch channel, featuring the following teams:Team Amatsukazee vs Team MXbb1 Tune in at 14:00 CET for another exciting Broken Arrow match, with Edmon, Corrin, LDE and VULCANHDGAMING as your casters!…
Read more of this announcement
Dear Commanders, The FaceIt Tournament is going strong, and this Saturday, October 31st, we’ll stream a new match on our Twitch channel, featuring the following teams:Team Amatsukazee vs Team MXbb1 Tune in at 14:00 CET for another exciting Broken Arrow match, with Edmon, Corrin, LDE and VULCANHDGAMING as your casters! We wish both teams the best of luck! — Steel Balalaika Studio
54.2% of 36,475 Steam reviews are positive, which after adjusting for sample size gives a reception score of 53.7. The developers have shipped 1 substantial update in the past six months, adding 16.2.
reception 53.7·support +16.2·Mixed
Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated
Should you look into this?
From Steam's own record
Current price
$49.99
Development
Actively supported
Last heard from developers
3 days ago
Historical posting rhythm
every ~6 days
Substantial updates (6 mo)
1
Current silence
within normal range
The developers post roughly every 6 days and were last heard 3 days ago — within their normal range. 1 substantial update recorded in the past six months, 1 classified as major.
Last successful news check: Nov 9, 2026, 2:01 PM UTC. This is when we checked Steam, separate from when the developer last posted.
Infantry prices adjusted for SSO and Rangers CQC; vehicle prices corrected for multiple platforms including the CV9035, M10 Booker, and M1128 Stryker MGS.
Taken together, the patch closes a server-destabilising performance fault while sweeping through a broad set of stat and pricing inconsistencies that had been affecting competitive balance.
Two years of development
■ substantial ■ routine
60 announcements · 5 substantial · 10 months with nothing
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Dear Commanders,History teaches us that the front lines tell only part of the story.Unfolding alongside the main campaign, War on Air, our next Broken Arrow DLC, follows the conflict through the eyes of those fighting it, and those reportin…
All of us enjoying Broken Arrow, developers included, sometimes want to watch a match again: whether to review our own mistakes, put together some highlights, or check if an opponent was playing fair. However, due to limitations in the proj…
Dear Commanders, The FaceIt Tournament is going strong, and this Saturday, October 31st, we’ll stream a new match on our Twitch channel, featuring the following teams:Team Amatsukazee vs Team MXbb1 Tune in at 14:00 CET for another exciting …
Slitherine is heading to Dominion Days at Games Ground Berlin this November 7–8 with an action-packed lineup of announcements, developer insights and competitive play.HOW TO ENTER:Join us at the Alienware Arena Tournament Booth at GamesGrou…
Something deadly is looming on the horizon. Commanders, prepare for an emergency mission!“It's still unclear exactly what happened on the Black Coast, but a mysterious infection continues to spread rapidly throughout the sector. Zombies are…
Авторы тактической стратегии в реальном времени Broken Arrow отказываются внедрять в игру часть наиболее востребованных сообществом элементов. Один из сооснователей студии Steel Balalaika Никита Хелетин объяснил, почему давние просьбы фанат…
It’s that time of the month again: the Developers will face a new squad of Content Creators in a new Face–Off match! The previous two rounds, held on September 28, were won by the CCs team, with scores of 5–15 and 0–26. If you want to see h…
Please note that today, October 20, at 13:00 CEST, the servers will be temporarily unavailable during the build deployment. Based on our current estimates, the maintenance should take up to 3 hours.⠀The game engine has been updated to the l…
The tournament is heating up, and we’re starting a series of official match broadcasts running all the way through to the grand final.The first stream kicks off today, October 17, at 21:00 CEST on our Twitch channel, featuring a matchup bet…
Greetings, commanders! We haven’t released any new patches for almost a month, as we’ve been moving development over to the latest version of Unity 6, while also carrying out extensive technical work and making a number of balance adjustmen…
We know you’ve enjoyed the Developers vs. Content Creators format we’ve hosted so far. That’s why we’re introducing Face–Off, our new monthly event where a team of CCs will challenge the STB team in two multiplayer matches.⠀Every battle wil…
We hope you’re as excited as we are for the official Broken Arrow × FACEIT tournament. We’re also glad to see many unofficial community tournaments appearing now that Observer Mode is available. We want all of them to succeed, and to that e…
Gather your team and prepare for battle! Registration for the first official Broken Arrow tournament on FACEIT has now started.The tournament begins on October 3 and will feature a 5 vs 5 double-elimination bracket, giving every team a seco…
Please note that today, September 14, at 12:00 CEST, the servers will be temporarily unavailable during the build deployment. Based on our current estimates, the maintenance should take up to 2 hours.Multiple network stability improvements …
This version will not require additional maintenance, and the servers will remain available after the new build is installed.⠀Expanded logging for player login failures.Fixed gateway selection for players.Fixed “SendSpawnUnit” node crashing…
Please note that today, September 3, at 12:00 CEST, the servers will be temporarily unavailable during the build deployment. Based on our current estimates, the maintenance should take up to 2 hours.⠀Revised the default deck compositions.Sh…
Despite its extremely limited number of heavy armored units, the Russian Guard specialization makes up for this with a powerful combination of aviation and artillery, backed by specialized infantry squads and armored transports.RECONSpetsna…
The long−awaited 6th specialization for the Russian faction is now available for purchase!Meet new Rosgvardiya, FSB, and Army Reserve units, as well as unique ground and air vehicles that will expand the Russian Army’s arsenal.Alongside the…
Greetings! We’re excited to announce that the release date for the new DLC has been officially confirmed.Update 1.2.0 will be released on August 31 at 12:00 CEST, bringing “Russian Guard” with it.The new specialization for Russia will be pr…
Please note that today, August 21, at 11:00 CEST, the servers will be temporarily unavailable during the build deployment. Based on our current estimates, the maintenance should take up to 2 hours.Network accessibility improvements for play…
Link to the full video with battle footage:Hello, comrades! For those hearing from me for the first time — my name is Sergei Kuzmin. I’m one of the founders of Steel Balalaika Studio, and some of you may know me by my old nickname, Serega S…
This version will not require additional maintenance, and the servers will remain available after the new build is installed.⠀Fixed issues with the user database for multiplayer.
Please note that today, August 5, at 13:30 CEST, the servers will be temporarily unavailable during the build deployment. Based on our current estimates, the maintenance should take up to 1 hour.⠀VDV Shturm, incorrect optic value fixed — \A…
Major Update on July 30 — 1.1.1A new update for the main version of the game has arrived. Observer Mode, updated maps, improved performance and connection stability, a wide range of changes from the PTE branch, and, of course, many more QoL…
During July's Slitherine Next event, we revealed the upcoming Russian Guard specialization, set to arrive later this summer.This new specialization brings together elite infantry units, powerful fire support and AA systems, as well as reser…
Following the release of version 1.1.0.3, it became clear that the update did not meet the expectations of the vast majority of the community. This is primarily because too few of the changes from the testing branch made it into the update,…
Please note that deploying the update will result in a short server downtime.⠀Infantry rearm speed modifier from “Supply” ability reduced — ×0,5 → ×0,25.Resupply time for all RPGs has been reduced by half. →⠀In practice, only ATGMs and MANP…
ForewordFor the past 3 months the Private Test Environment (our beta branch) has been running. What was initially supposed to be a shorter 2 to 4 weeks test ended up creeping in scope, with some features needing time to be refined and playe…
We would like to thank everyone who participated in the first public test. According to our statistics, since the branch launched on April 22, more than 50k unique players have joined the test. Throughout both the closed and open phases of …
Devblog 2.0 on June 12 — Observer ModeFor a long time, one of the community's most requested features has been spectator functionality. There are many occasions when someone needs to be present in a match without actively participating, fro…