A-Spec: First Assault Hits 1.0 with Campaign Expansion, New Gun Classes, and New Game+
A-Spec: First Assault has reached version 1.0.0, bringing a wide set of additions that touch nearly every layer of the game — from campaign structure to moment-to-moment combat feel.
What changed
Campaign & progression
- Chapter 6 main missions added to the Campaign
- New "Assault" side missions for Chapters 4, 5, and 6
- New Game+ allows repeat playthroughs while carrying over ships, equipment, and Prestige
Profile management
- A new Player Profile Manager supports multiple campaign save profiles; profiles can be added, deleted, renamed, or cloned. The Steam-linked profile cannot be renamed or deleted.
Combat & controls
- Individual Wingmen orders can now be issued through the Commands Menu (default: F8)
- A new control binding lets players target their target's target
- Glyph positioning in the Commands Menu adjusted for broader resolution support
New weapons
- Rotagun X1 Small Turret Repeater
- Bolter, Breaker, and Mass Driver Medium Guns, each with Medium Turret variants (X1, X2, X3)
Audio & visual feedback
- Dynamic Combat Music tracks added in-mission; randomised tracks for the main menu
- Hull Damage Warning audio cue triggers at 75%, 50%, and 25% hull integrity
- Explosive shockwave VFX and camera shake on ship deaths
- Per-type projectile impact VFX for non-explosive projectiles
- Collision sound effects and gun barrel kickback animation on firing
- Distinct debris models for the Avdiivka, Science Vessel, Civilian Tug, Civilian Frigate, and Civilian Transport
Quality of life
- Controller bindings can now be imported and exported via Options > Controllers
- Error logging during missions writes a log and screenshot to an "ERROR_REPORTS" folder
- Empty default loadout presets added for non-combative structures and vessels
Taken together, the 1.0 release positions A-Spec: First Assault as a meaningfully more complete experience — richer in content, more legible in combat, and better equipped for replay.
