DISTILLING…
DISTILLING…
15 entries in codex
Folks, GROUND BRANCH V1.0 is here. In addition to the campaign's Prologue chapter — featuring 2 new Operations — this release includes a substantial enemy AI rework, the new armor system, a door overhaul, an updated map selection (2 brand-n…
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Hey everyone, Welcome back to another Intel Report. We know it's been a minute, but the silence has been the sound of heads-down work. And this time we're not just pulling back the curtain on a few previews. We've got a lot to discuss about…
Hey there! As the release draws nearer, we're bringing you our final Intel Report for V1036. Historically, we've always released one build version at a time with a public test prior to pushing it to the main branch. However, this time we'd …
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This is a small patch to address various issues introduced in V1035. Fixed T-posing after picking up a shotgun shell from the groundFixes for AI hearing, smoke, and flee logicTheir hearing has been restored, which fixes an issue with them n…
Hello! We're back with another Intel Report filled with dev news and sneak peeks for our upcoming release GROUND BRANCH V1036. Today we'll go over some details on new game systems and mechanics — including AI — as well as another map reveal…
Hello, everyone! We're back with our Intel Reports, this time as we make our way to GROUND BRANCH V1036. On the road to our next major release we'll be trying to do these dev blogs more often, as our schedules permit. We don't want to take …
Last week's patch V1035.2 released with more than a few issues, so we're addressing as many as possible in this hotfix.UI/UXRestored accessibility settings for Color Blindness Mode and Replace Key Reds With (Settings › Video › Advanced › Ac…
After a major refactoring that required rebuilding a massive portion of GROUND BRANCH's systems and interfaces, patch V1035.2 is finally here! The big refactoring Though this update doesn't bring in a whole lot of shiny new features (the bu…
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We have a 15% discount running for a week (until November 26) to go along with yesterday's news. https://store.steampowered.com/app/16900/GROUND_BRANCH/ Don't miss it!
Hello everyone, thank you for joining us for another Intel Report! Today’s topic is a bit different than usual. As you may have seen here, GROUND BRANCH has moved ownership from BlackFoot Studios to MicroProse. The team behind GB fully move…
Hey, everyone. Our last contact has been a while ago, in Build Update #060, when we released Patch V1035.1. Although we usually reserve our Intel Reports for longer periods of quiet between major releases, Patch V1035.2 is taking a lot long…
We're back with another Build Update — this time for our first point release: patch V1035.1! This patch introduces a few new features (such as a Check Watch function, hand signals and modded skins), as well as various bug fixes and even som…
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It's time for another Summer Sale, and GROUND BRANCH is 15% OFF until July 10 @10am Pacific: Enjoy the sale, everyone!
Just a quick update to fix up the in-game bug reporter and a handful of other minor issues.Patch notesFixed in-game bug reporter (Report Bug screen) failing to submitThis was caused by a domain change in our bug tracker, which required the …
Hey, everyone! We have another V1035 hotfix for you, including fixes for City crashes and sound issues, Intel Retrieval bugs, and the "bum rush" feature (where the last remaining enemy AI rush the player in Terrorist Hunt) not working. We h…
Two years of development
■ substantial ■ routine
15 announcements · 4 substantial · 14 months with nothing