DISTILLING…
DISTILLING…
15 entries in codex
Greetings and Welcome to Pirates Vikings and Knights II Open Beta! This event will be held from June 27, 1:30 PM EST to June 28th, 10:00 PM ESTTo access the Open Beta, you must open your game's Properties and enable the Open Beta tab here!M…
An update to Pirates Vikings & Knights II has been released. The update will be applied automatically when you restart Pirates Vikings & Knights II. The major changes include: Improved overall frame rate by fixing performance bottlenecks Di…
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Welcome to the Pirates Vikings & Knights 2 Open Beta!12 new weapons, one for each class.Plunder some booty and kick some ass!Enjoy obliterating each other with weapons never seen before.3pm-12am EST Saturday12pm-10pm EST SundayInformation t…
Introducing New Weapons for every class. Modify existing loadouts with brand new weaponry!Open beta starting Jan 17, 2026! http://play.pvkii.com | http://discord.gg/pvkii | http://pvkii.com
An update to Pirates Vikings & Knights II has been released. The update will be applied automatically when you restart Pirates Vikings & Knights II. The major changes include:BalanceArcher’s Special arrows now pierce onceGestir Special now …
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PVKII 1.0 is Here!Pirates Vikings & Knights II is officially out of beta with the 1.0 release!With this release comes the 4th pirate class, and 12th class overall — the Pirate Buccaneer. The release also features several new combat mechanic…
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Something big comes this way... Ahoy Mateys! Our greatest thanks for patiently waiting this long for Buccaneer! Open Beta will be available TODAY AND TOMORROW May 10th and 11th between 19:00-22:00 UTC only! Once this time frame has elapsed …
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Released a minor patch Bug Fixes: Mace now uses proper animation on back riposte Weapons no longer play holster sound on death Shields should no longer continually charging after releasing Mouse1 Miscellaneous: Added additional crash loggin…
Hope you've been enjoying the most recent updates! Come on out and lets appreciate the darker side of PVKII with Spooktacular Saturday Night Mayhem every Saturday in October! Join us in the official servers at 1:30 PM (13:30) EST for Saturd…
Released a minor patch Class Changes: Skirmisher: Removed slowdown on reload Reload can now be canceled with firing Bug Fixes: Fixed broken map logic
We’re back with another update containing polish and fixes all around. This patch is significant in that it brings the base game balance close to finalization. Player feedback has been appreciated, it helped us make this patch even better. …
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Join us in the official servers at 1:30 PM (13:30) EST for Saturday Night Mayhem! 66.85.79.163:27015 185.107.96.76:27016 And don't forget to grab a role in #saturday-night-mayhem on our discord for future games! Check out recent PVKII deve…
Changelog: Just a few small things here. Keep an eye out for the next Major Update! General Changes: Increased edict limit to 8,192 Increased brush limit to 16,384 Shrank “Game Settings” menu Added “Combo Finisher Received” sound (cl_hitsou…
Changelog: We’ve been listening closely to player input since the last update, so here we are with the first hotfix to address a few balance issues and squash some bugs. Check out the latest changes below! As always feedback is appreciated …
Changelog: Howdy, cowboys and girls! It’s the PVKII Dev team here with a special gift just in time for Christmas. This update primarily focuses on gameplay improvements and balance changes, and also reverts ranged damage falloff to the much…
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Two years of development
■ substantial ■ routine
11 announcements · 5 substantial · 18 months with nothing